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Nightmares after a scary game, sentence 21

What helps is calm time before bed, talking about it with an adult, and remembering that it was made by artists and actors.

Who acts: calm time, artists · What happens: help, be, talk, remember, make · To what, where: calm time, adult · Speech: someone speaks here

This is a sentence of the lesson «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (calm time, artists), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcsubjcopamodcasenmodpunctaclcaseoblcasedetoblpunctccconjmarknsubj:passaux:passccompcaseobl:agentccconjpunctrootWhatPRONhelpsVERBisAUXcalmADJtimeNOUNbeforeADPbedNOUN,PUNCTtalkingVERBaboutADPitPRONwithADPanDETadultNOUN,PUNCTandCCONJrememberingVERBthatSCONJitPRONwasAUXmadeVERBbyADPartistsNOUNandCCONJactorsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int2 helpsnsubj
2helpshelpVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 timecsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 timecop
4calmcalmADJDegree=Pos5 timeamod
5timetimeNOUNNumber=Singrootroot
6beforebeforeADP_7 bedcase
7bedbedNOUNNumber=Sing5 timenmod
8,,PUNCT_9 talkingpunct
9talkingtalkVERBVerbForm=Ger5 timeacl
10aboutaboutADP_11 itcase
11ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs9 talkingobl
12withwithADP_14 adultcase
13anaDETDefinite=Ind PronType=Art14 adultdet
14adultadultNOUNNumber=Sing9 talkingobl
15,,PUNCT_17 rememberingpunct
16andandCCONJ_17 rememberingcc
17rememberingrememberVERBVerbForm=Ger9 talkingconj
18thatthatSCONJ_21 mademark
19ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 madensubj:pass
20wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin21 madeaux:pass
21mademakeVERBTense=Past VerbForm=Part Voice=Pass17 rememberingccomp
22bybyADP_23 artistscase
23artistsartistNOUNNumber=Plur21 madeobl:agent
24andandCCONJ_25 actorscc
25actorsactorNOUNNumber=Plur23 artistsconj
26..PUNCT_5 timepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helppresentcalm timevn help-72.1-1-1 «NP V PP.theme»: agent=Agent
2is apresentcalm timebefore bedtree rules
3talkgerundcalm time not said hereabout bed; with a adultvn talk-37.5 «NP V PP.co-agent PP.topic»: agent=Agent about it=Topic with adult=Co-Agent
4remembergerundcalm time not said herevn characterize-29.2-1-1 «NP V S_ING»: agent=Agent clause=Theme
5makepast · passiveartists and actorsadultvn build-26.1-1 «NP.asset V NP»: agent=Asset subject=Product

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:402-nightmares-and-scary-pictures.lesson:21.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/402-nightmares-and-scary-pictures/21/