Nightmares after a scary game, sentence 22
And it takes courage to say «that game scared me» — more courage than pretending.
Who acts: game · What happens: take, say, scare, pretend · To what, where: adult, me · Speech: someone speaks here
This is a sentence of the lesson «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | And | and | CCONJ | _ | 3 takes | cc |
| 2 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 takes | expl |
| 3 | takes | take | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | courage | courage | NOUN | Number=Sing | 3 takes | obj |
| 5 | to | to | PART | _ | 6 say | mark |
| 6 | say | say | VERB | VerbForm=Inf | 3 takes | csubj |
| 7 | « | « | PUNCT | _ | 10 scared | punct |
| 8 | that | that | DET | Number=Sing PronType=Dem | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 10 scared | nsubj |
| 10 | scared | scare | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 6 say | ccomp |
| 11 | me | I | PRON | Case=Acc Number=Sing Person=1 PronType=Prs | 10 scared | obj |
| 12 | » | » | PUNCT | _ | 10 scared | punct |
| 13 | — | - | PUNCT | _ | 15 courage | punct |
| 14 | more | more | ADJ | Degree=Cmp | 15 courage | amod |
| 15 | courage | courage | NOUN | Number=Sing | 10 scared | obl |
| 16 | than | than | SCONJ | _ | 17 pretending | mark |
| 17 | pretending | pretend | VERB | Tense=Pres VerbForm=Part | 10 scared | advcl |
| 18 | . | . | PUNCT | _ | 3 takes | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | take | present | adult | vn bring-11.3 «NP V NP»: agent=Agent courage=Theme | |||||
| 2 | say speech: assert | to-infinitive | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic | ||||||
| 3 | scare in a quote | past | that game | me | more courage obl | vn amuse-31.1 «NP V NP»: agent=Stimulus i=Experiencer | |||
| 4 | pretend | gerund | that game not said here | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:402-nightmares-and-scary-pictures.lesson:22.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/402-nightmares-and-scary-pictures/22/