In-game purchases and skins: the dancing banana problem, sentence 16
Ruby's battle pass gave rewards only if she played every day (when she missed a few days she got fewer rewards, and found she did not really mind), and Noah's building game made him wait hours unless he spent gems — and when the gems ran out, it offered to sell him more for real money.
Who acts: battle pass, pass, building game, Noah, gems, money · What happens: give, play, miss, get, find, not mind · To what, where: rewards, fewer rewards, gems, more, Noah · Speech: someone speaks here
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (battle pass, pass, building game, Noah), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Ruby | Ruby | PROPN | Number=Sing | 4 pass | nmod:poss |
| 2 | 's | 's | PART | _ | 1 Ruby | case |
| 3 | battle | battle | NOUN | Number=Sing | 4 pass | compound |
| 4 | pass | pass | NOUN | Number=Sing | 5 gave | nsubj |
| 5 | gave | give | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 6 | rewards | reward | NOUN | Number=Plur | 5 gave | obj |
| 7 | only | only | ADV | _ | 10 played | advmod |
| 8 | if | if | SCONJ | _ | 10 played | mark |
| 9 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 10 played | nsubj |
| 10 | played | play | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 gave | advcl |
| 11 | every | every | DET | PronType=Tot | 12 day | det |
| 12 | day | day | NOUN | Number=Sing | 10 played | obl:unmarked |
| 13 | ( | ( | PUNCT | _ | 16 missed | punct |
| 14 | when | when | ADV | PronType=Int | 16 missed | advmod |
| 15 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 16 missed | nsubj |
| 16 | missed | miss | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 10 played | conj |
| 17 | a | a | DET | Definite=Ind PronType=Art | 19 days | det |
| 18 | few | few | ADJ | Degree=Pos | 19 days | amod |
| 19 | days | day | NOUN | Number=Plur | 16 missed | obj |
| 20 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 21 got | nsubj |
| 21 | got | get | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 16 missed | advcl |
| 22 | fewer | few | ADJ | Degree=Cmp | 23 rewards | amod |
| 23 | rewards | reward | NOUN | Number=Plur | 21 got | obj |
| 24 | , | , | PUNCT | _ | 26 found | punct |
| 25 | and | and | CCONJ | _ | 26 found | cc |
| 26 | found | find | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 21 got | conj |
| 27 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 31 mind | nsubj |
| 28 | did | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 31 mind | aux |
| 29 | not | not | PART | Polarity=Neg | 31 mind | advmod |
| 30 | really | really | ADV | _ | 31 mind | advmod |
| 31 | mind | mind | VERB | VerbForm=Inf | 26 found | ccomp |
| 32 | ) | ) | PUNCT | _ | 21 got | punct |
| 33 | , | , | PUNCT | _ | 39 made | punct |
| 34 | and | and | CCONJ | _ | 39 made | cc |
| 35 | Noah | Noah | PROPN | Number=Sing | 38 game | nmod:poss |
| 36 | 's | 's | PART | _ | 35 Noah | case |
| 37 | building | building | NOUN | Number=Sing | 38 game | compound |
| 38 | game | game | NOUN | Number=Sing | 39 made | nsubj |
| 39 | made | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 gave | conj |
| 40 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 41 wait | nsubj |
| 41 | wait | wait | VERB | VerbForm=Inf | 39 made | xcomp |
| 42 | hours | hour | NOUN | Number=Plur | 41 wait | obj |
| 43 | unless | unless | SCONJ | _ | 45 spent | mark |
| 44 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 45 spent | nsubj |
| 45 | spent | spend | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 41 wait | advcl |
| 46 | gems | gem | NOUN | Number=Plur | 45 spent | obj |
| 47 | — | - | PUNCT | _ | 52 ran | punct |
| 48 | and | and | CCONJ | _ | 52 ran | cc |
| 49 | when | when | ADV | PronType=Int | 52 ran | advmod |
| 50 | the | the | DET | Definite=Def PronType=Art | 51 gems | det |
| 51 | gems | gem | NOUN | Number=Plur | 52 ran | nsubj |
| 52 | ran | run | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 39 made | conj |
| 53 | out | out | ADP | _ | 52 ran | compound:prt |
| 54 | , | , | PUNCT | _ | 56 offered | punct |
| 55 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 56 offered | nsubj |
| 56 | offered | offer | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 39 made | conj |
| 57 | to | to | PART | _ | 58 sell | mark |
| 58 | sell | sell | VERB | VerbForm=Inf | 56 offered | xcomp |
| 59 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 58 sell | iobj |
| 60 | more | more | ADJ | Degree=Cmp | 58 sell | obj |
| 61 | for | for | ADP | _ | 63 money | case |
| 62 | real | real | ADJ | Degree=Pos | 63 money | amod |
| 63 | money | money | NOUN | Number=Sing | 58 sell | obl |
| 64 | . | . | PUNCT | _ | 5 gave | punct |
Pragmatics
- form
- statement
- act
- narrate
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | past | Ruby's battle pass | rewards | vn give-13.1-1 «NP V NP»: agent=Agent reward=Theme | ||||
| 2 | play a condition, not said to happen | past | pass | day | vn performance-26.7-1 «NP V»: agent=Agent | ||||
| 3 | miss | past | pass | day | vn admire-31.2 «NP V that S»: agent=Experiencer | ||||
| 4 | get | past | pass | fewer rewards | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer reward=Stimulus | ||||
| 5 | find | past | pass not said here | vn declare-29.4-1-1 «NP V what S_INF»: agent=Agent clause=Theme | |||||
| 6 | not mind | past · do-support | pass | vn care-88.1 «NP V»: agent=Experiencer | |||||
| 7 | make | past | Noah's building game | tree rules | |||||
| 8 | wait | infinitive | Noah | hour | vn exist-47.1 «NP V»: agent=Theme | ||||
| 9 | spend a condition, not said to happen | past | Noah | gems | vn consume-66-1 «NP V NP»: agent=Agent gem=Asset | ||||
| 10 | run out | past | the gems | vn run-51.3.2-2-1 «NP V»: agent=Theme | |||||
| 11 | offer | past | money | tree rules | |||||
| 12 | sell not said to happen | to-infinitive | money not said here | more | Noah | for real money | vn give-13.1-1 «NP V NP NP PP.asset»: agent=Agent he=Recipient more=Theme for money=Asset | ||
| 13 | pass | Ruby | nom pass «act transitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:16.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×4, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/16/