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In-game purchases and skins: the dancing banana problem, sentence 16

Ruby's battle pass gave rewards only if she played every day (when she missed a few days she got fewer rewards, and found she did not really mind), and Noah's building game made him wait hours unless he spent gems — and when the gems ran out, it offered to sell him more for real money.

Who acts: battle pass, pass, building game, Noah, gems, money · What happens: give, play, miss, get, find, not mind · To what, where: rewards, fewer rewards, gems, more, Noah · Speech: someone speaks here

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (battle pass, pass, building game, Noah), what happens, when and where, as Mova's frames read it from the tree.

The tree

nmod:posscasecompoundnsubjobjadvmodmarknsubjadvcldetobl:unmarkedpunctadvmodnsubjconjdetamodobjnsubjadvclamodobjpunctccconjnsubjauxadvmodadvmodccomppunctpunctccnmod:posscasecompoundnsubjconjnsubjxcompobjmarknsubjadvclobjpunctccadvmoddetnsubjconjcompound:prtpunctnsubjconjmarkxcompiobjobjcaseamodoblpunctrootRubyPROPN'sPARTbattleNOUNpassNOUNgaveVERBrewardsNOUNonlyADVifSCONJshePRONplayedVERBeveryDETdayNOUN(PUNCTwhenADVshePRONmissedVERBaDETfewADJdaysNOUNshePRONgotVERBfewerADJrewardsNOUN,PUNCTandCCONJfoundVERBshePRONdidAUXnotPARTreallyADVmindVERB)PUNCT,PUNCTandCCONJNoahPROPN'sPARTbuildingNOUNgameNOUNmadeVERBhimPRONwaitVERBhoursNOUNunlessSCONJhePRONspentVERBgemsNOUN—PUNCTandCCONJwhenADVtheDETgemsNOUNranVERBoutADP,PUNCTitPRONofferedVERBtoPARTsellVERBhimPRONmoreADJforADPrealADJmoneyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing4 passnmod:poss
2's'sPART_1 Rubycase
3battlebattleNOUNNumber=Sing4 passcompound
4passpassNOUNNumber=Sing5 gavensubj
5gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6rewardsrewardNOUNNumber=Plur5 gaveobj
7onlyonlyADV_10 playedadvmod
8ififSCONJ_10 playedmark
9sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs10 playednsubj
10playedplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 gaveadvcl
11everyeveryDETPronType=Tot12 daydet
12daydayNOUNNumber=Sing10 playedobl:unmarked
13((PUNCT_16 missedpunct
14whenwhenADVPronType=Int16 missedadvmod
15sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs16 missednsubj
16missedmissVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin10 playedconj
17aaDETDefinite=Ind PronType=Art19 daysdet
18fewfewADJDegree=Pos19 daysamod
19daysdayNOUNNumber=Plur16 missedobj
20sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs21 gotnsubj
21gotgetVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin16 missedadvcl
22fewerfewADJDegree=Cmp23 rewardsamod
23rewardsrewardNOUNNumber=Plur21 gotobj
24,,PUNCT_26 foundpunct
25andandCCONJ_26 foundcc
26foundfindVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin21 gotconj
27sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs31 mindnsubj
28diddoAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin31 mindaux
29notnotPARTPolarity=Neg31 mindadvmod
30reallyreallyADV_31 mindadvmod
31mindmindVERBVerbForm=Inf26 foundccomp
32))PUNCT_21 gotpunct
33,,PUNCT_39 madepunct
34andandCCONJ_39 madecc
35NoahNoahPROPNNumber=Sing38 gamenmod:poss
36's'sPART_35 Noahcase
37buildingbuildingNOUNNumber=Sing38 gamecompound
38gamegameNOUNNumber=Sing39 madensubj
39mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 gaveconj
40himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs41 waitnsubj
41waitwaitVERBVerbForm=Inf39 madexcomp
42hourshourNOUNNumber=Plur41 waitobj
43unlessunlessSCONJ_45 spentmark
44hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs45 spentnsubj
45spentspendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin41 waitadvcl
46gemsgemNOUNNumber=Plur45 spentobj
47—-PUNCT_52 ranpunct
48andandCCONJ_52 rancc
49whenwhenADVPronType=Int52 ranadvmod
50thetheDETDefinite=Def PronType=Art51 gemsdet
51gemsgemNOUNNumber=Plur52 rannsubj
52ranrunVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin39 madeconj
53outoutADP_52 rancompound:prt
54,,PUNCT_56 offeredpunct
55ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs56 offerednsubj
56offeredofferVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin39 madeconj
57totoPART_58 sellmark
58sellsellVERBVerbForm=Inf56 offeredxcomp
59himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs58 selliobj
60moremoreADJDegree=Cmp58 sellobj
61forforADP_63 moneycase
62realrealADJDegree=Pos63 moneyamod
63moneymoneyNOUNNumber=Sing58 sellobl
64..PUNCT_5 gavepunct

Pragmatics

form
statement
act
narrate
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepastRuby's battle passrewardsvn give-13.1-1 «NP V NP»: agent=Agent reward=Theme
2play a condition, not said to happenpastpassdayvn performance-26.7-1 «NP V»: agent=Agent
3misspastpassdayvn admire-31.2 «NP V that S»: agent=Experiencer
4getpastpassfewer rewardsvn comprehend-87.2-1 «NP V NP»: agent=Experiencer reward=Stimulus
5findpastpass not said herevn declare-29.4-1-1 «NP V what S_INF»: agent=Agent clause=Theme
6not mindpast · do-supportpassvn care-88.1 «NP V»: agent=Experiencer
7makepastNoah's building gametree rules
8waitinfinitiveNoahhourvn exist-47.1 «NP V»: agent=Theme
9spend a condition, not said to happenpastNoahgemsvn consume-66-1 «NP V NP»: agent=Agent gem=Asset
10run outpastthe gemsvn run-51.3.2-2-1 «NP V»: agent=Theme
11offerpastmoneytree rules
12sell not said to happento-infinitivemoney not said heremoreNoahfor real moneyvn give-13.1-1 «NP V NP NP PP.asset»: agent=Agent he=Recipient more=Theme for money=Asset
13passRubynom pass «act transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:16.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×4, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/16/