In-game purchases and skins: the dancing banana problem, sentence 22
Turning a price into hours of chores shows what a thing really costs you.
Who acts: Turning, thing · What happens: turn, show, cost · To what, where: price, you · Speech: someone speaks here
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Turning, thing), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Turning | turn | VERB | VerbForm=Ger | 8 shows | csubj |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 price | det |
| 3 | price | price | NOUN | Number=Sing | 1 Turning | obj |
| 4 | into | into | ADP | _ | 5 hours | case |
| 5 | hours | hour | NOUN | Number=Plur | 1 Turning | obl |
| 6 | of | of | ADP | _ | 7 chores | case |
| 7 | chores | chore | NOUN | Number=Plur | 5 hours | nmod |
| 8 | shows | show | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | what | what | PRON | PronType=Int | 13 costs | obj |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 thing | det |
| 11 | thing | thing | NOUN | Number=Sing | 13 costs | nsubj |
| 12 | really | really | ADV | _ | 13 costs | advmod |
| 13 | costs | cost | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 shows | ccomp |
| 14 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 13 costs | obj |
| 15 | . | . | PUNCT | _ | 8 shows | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | turn | gerund | a price | hour | vn roll-51.3.1 «NP V NP.theme»: agent=Agent price=Theme | ||||
| 2 | show | present | Turning | vn transfer_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic | |||||
| 3 | cost | present | a thing | you | vn cost-54.2 «NP V NP NP»: agent=Theme what=Beneficiary you=Value |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:22.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/22/