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In-game purchases and skins: the dancing banana problem, sentence 24

Some games make you wait on purpose, so you will pay to stop waiting.

Who acts: games, you · What happens: make, wait, pay, stop · To what, where: purpose

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

detnsubjnsubjxcompcaseoblpunctadvmodnsubjauxparataxismarkxcompxcomppunctrootSomeDETgamesNOUNmakeVERByouPRONwaitVERBonADPpurposeNOUN,PUNCTsoADVyouPRONwillAUXpayVERBtoPARTstopVERBwaitingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 gamesdet
2gamesgameNOUNNumber=Plur3 makensubj
3makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Nom Person=2 PronType=Prs5 waitnsubj
5waitwaitVERBVerbForm=Inf3 makexcomp
6ononADP_7 purposecase
7purposepurposeNOUNNumber=Sing5 waitobl
8,,PUNCT_12 paypunct
9sosoADV_12 payadvmod
10youyouPRONCase=Nom Person=2 PronType=Prs12 paynsubj
11willwillAUXVerbForm=Fin12 payaux
12paypayVERBVerbForm=Inf3 makeparataxis
13totoPART_14 stopmark
14stopstopVERBVerbForm=Inf12 payxcomp
15waitingwaitVERBVerbForm=Ger14 stopxcomp
16..PUNCT_3 makepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentsome gamestree rules
2waitinfinitiveyoupurposevn exist-47.1 «NP V PP.location»: agent=Theme on purpose=Location
3payfutureyoutree rules
4stopto-infinitiveyou not said herevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
5waitgerundyou not said herevn exist-47.1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:24.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/24/