In-game purchases and skins: the dancing banana problem, sentence 24
Some games make you wait on purpose, so you will pay to stop waiting.
Who acts: games, you · What happens: make, wait, pay, stop · To what, where: purpose
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, you), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Some | some | DET | PronType=Ind | 2 games | det |
| 2 | games | game | NOUN | Number=Plur | 3 make | nsubj |
| 3 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 5 wait | nsubj |
| 5 | wait | wait | VERB | VerbForm=Inf | 3 make | xcomp |
| 6 | on | on | ADP | _ | 7 purpose | case |
| 7 | purpose | purpose | NOUN | Number=Sing | 5 wait | obl |
| 8 | , | , | PUNCT | _ | 12 pay | punct |
| 9 | so | so | ADV | _ | 12 pay | advmod |
| 10 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 12 pay | nsubj |
| 11 | will | will | AUX | VerbForm=Fin | 12 pay | aux |
| 12 | pay | pay | VERB | VerbForm=Inf | 3 make | parataxis |
| 13 | to | to | PART | _ | 14 stop | mark |
| 14 | stop | stop | VERB | VerbForm=Inf | 12 pay | xcomp |
| 15 | waiting | wait | VERB | VerbForm=Ger | 14 stop | xcomp |
| 16 | . | . | PUNCT | _ | 3 make | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | some games | tree rules | |||||
| 2 | wait | infinitive | you | purpose | vn exist-47.1 «NP V PP.location»: agent=Theme on purpose=Location | ||||
| 3 | pay | future | you | tree rules | |||||
| 4 | stop | to-infinitive | you not said here | vn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality | |||||
| 5 | wait | gerund | you not said here | vn exist-47.1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:24.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/24/