In-game purchases and skins: the dancing banana problem, sentence 25
Rewards for playing every day are made to keep you coming back, even when you do not feel like it.
Who acts: Rewards, you · What happens: play, make, keep, come back, not feel · To what, where: Rewards, you
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Rewards, you), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Rewards | reward | NOUN | Number=Plur | 7 made | nsubj:pass |
| 2 | for | for | SCONJ | _ | 3 playing | mark |
| 3 | playing | play | VERB | VerbForm=Ger | 1 Rewards | acl |
| 4 | every | every | DET | PronType=Tot | 5 day | det |
| 5 | day | day | NOUN | Number=Sing | 3 playing | obl:unmarked |
| 6 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 made | aux:pass |
| 7 | made | make | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 8 | to | to | PART | _ | 9 keep | mark |
| 9 | keep | keep | VERB | VerbForm=Inf | 7 made | xcomp |
| 10 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 9 keep | obj |
| 11 | coming | come | VERB | VerbForm=Ger | 9 keep | xcomp |
| 12 | back | back | ADV | _ | 11 coming | advmod |
| 13 | , | , | PUNCT | _ | 19 feel | punct |
| 14 | even | even | ADV | _ | 19 feel | advmod |
| 15 | when | when | ADV | PronType=Int | 19 feel | advmod |
| 16 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 19 feel | nsubj |
| 17 | do | do | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 19 feel | aux |
| 18 | not | not | PART | Polarity=Neg | 19 feel | advmod |
| 19 | feel | feel | VERB | VerbForm=Inf | 9 keep | advcl |
| 20 | like | like | ADP | _ | 21 it | case |
| 21 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 19 feel | obl |
| 22 | . | . | PUNCT | _ | 7 made | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | play | gerund | Rewards not said here | day | vn performance-26.7-1 «NP V»: agent=Agent | ||||
| 2 | make | present · passive | Rewards | tree rules | |||||
| 3 | keep | to-infinitive | Rewards not said here | you | tree rules | ||||
| 4 | come back | gerund | you not said here | vn escape-51.1-1 «NP V»: agent=Theme | |||||
| 5 | not feel | present · do-support | you | like purpose | vn conjecture-29.5-2 «NP V S»: agent=Agent like it=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:25.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/25/