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In-game purchases and skins: the dancing banana problem, sentence 25

Rewards for playing every day are made to keep you coming back, even when you do not feel like it.

Who acts: Rewards, you · What happens: play, make, keep, come back, not feel · To what, where: Rewards, you

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Rewards, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubj:passmarkacldetobl:unmarkedaux:passmarkxcompobjxcompadvmodpunctadvmodadvmodnsubjauxadvmodadvclcaseoblpunctrootRewardsNOUNforSCONJplayingVERBeveryDETdayNOUNareAUXmadeVERBtoPARTkeepVERByouPRONcomingVERBbackADV,PUNCTevenADVwhenADVyouPRONdoAUXnotPARTfeelVERBlikeADPitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RewardsrewardNOUNNumber=Plur7 madensubj:pass
2forforSCONJ_3 playingmark
3playingplayVERBVerbForm=Ger1 Rewardsacl
4everyeveryDETPronType=Tot5 daydet
5daydayNOUNNumber=Sing3 playingobl:unmarked
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 madeaux:pass
7mademakeVERBTense=Past VerbForm=Part Voice=Passrootroot
8totoPART_9 keepmark
9keepkeepVERBVerbForm=Inf7 madexcomp
10youyouPRONCase=Acc Person=2 PronType=Prs9 keepobj
11comingcomeVERBVerbForm=Ger9 keepxcomp
12backbackADV_11 comingadvmod
13,,PUNCT_19 feelpunct
14evenevenADV_19 feeladvmod
15whenwhenADVPronType=Int19 feeladvmod
16youyouPRONCase=Nom Person=2 PronType=Prs19 feelnsubj
17dodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin19 feelaux
18notnotPARTPolarity=Neg19 feeladvmod
19feelfeelVERBVerbForm=Inf9 keepadvcl
20likelikeADP_21 itcase
21ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs19 feelobl
22..PUNCT_7 madepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playgerundRewards not said heredayvn performance-26.7-1 «NP V»: agent=Agent
2makepresent · passiveRewardstree rules
3keepto-infinitiveRewards not said hereyoutree rules
4come backgerundyou not said herevn escape-51.1-1 «NP V»: agent=Theme
5not feelpresent · do-supportyoulike purposevn conjecture-29.5-2 «NP V S»: agent=Agent like it=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:25.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/25/