In-game purchases and skins: the dancing banana problem, sentence 28
Waiting a few days before a big spend helps you see whether you really want it.
Who acts: Waiting, you · What happens: wait, help, see, want · To what, where: big spend, you, history · Speech: someone speaks here
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Waiting, you), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Waiting | wait | VERB | VerbForm=Ger | 9 helps | csubj |
| 2 | a | a | DET | Definite=Ind PronType=Art | 4 days | det |
| 3 | few | few | ADJ | Degree=Pos | 4 days | amod |
| 4 | days | day | NOUN | Number=Plur | 1 Waiting | obl |
| 5 | before | before | ADP | _ | 8 spend | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 8 spend | det |
| 7 | big | big | ADJ | Degree=Pos | 8 spend | amod |
| 8 | spend | spend | NOUN | Number=Sing | 1 Waiting | obl |
| 9 | helps | help | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 10 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 9 helps | obj |
| 11 | see | see | VERB | VerbForm=Inf | 9 helps | xcomp |
| 12 | whether | whether | SCONJ | _ | 15 want | mark |
| 13 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 15 want | nsubj |
| 14 | really | really | ADV | _ | 15 want | advmod |
| 15 | want | want | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 11 see | ccomp |
| 16 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 15 want | obj |
| 17 | . | . | PUNCT | _ | 9 helps | punct |
Pragmatics
- form
- statement
- act
- suggest
- voice
- narrator
- polarity
- none
- indirect
- yes
- teacher
- changed act=suggest, indirect=1
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | wait | gerund | a big spend | day | vn exist-47.1 «NP V PP.location»: agent=Theme before spend=Location | ||||
| 2 | help | present | Waiting | you | vn help-72.1-1-1 «NP V NP S_INF»: agent=Agent you=Beneficiary clause=Theme | ||||
| 3 | see | infinitive | you not said here | vn comprehend-87.2-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | |||||
| 4 | want | present | you | history | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:28.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/28/