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In-game purchases and skins: the dancing banana problem, sentence 28

Waiting a few days before a big spend helps you see whether you really want it.

Who acts: Waiting, you · What happens: wait, help, see, want · To what, where: big spend, you, history · Speech: someone speaks here

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Waiting, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

csubjdetamodoblcasedetamodoblobjxcompmarknsubjadvmodccompobjpunctrootWaitingVERBaDETfewADJdaysNOUNbeforeADPaDETbigADJspendNOUNhelpsVERByouPRONseeVERBwhetherSCONJyouPRONreallyADVwantVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WaitingwaitVERBVerbForm=Ger9 helpscsubj
2aaDETDefinite=Ind PronType=Art4 daysdet
3fewfewADJDegree=Pos4 daysamod
4daysdayNOUNNumber=Plur1 Waitingobl
5beforebeforeADP_8 spendcase
6aaDETDefinite=Ind PronType=Art8 spenddet
7bigbigADJDegree=Pos8 spendamod
8spendspendNOUNNumber=Sing1 Waitingobl
9helpshelpVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
10youyouPRONCase=Acc Person=2 PronType=Prs9 helpsobj
11seeseeVERBVerbForm=Inf9 helpsxcomp
12whetherwhetherSCONJ_15 wantmark
13youyouPRONCase=Nom Person=2 PronType=Prs15 wantnsubj
14reallyreallyADV_15 wantadvmod
15wantwantVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin11 seeccomp
16ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs15 wantobj
17..PUNCT_9 helpspunct

Pragmatics

form
statement
act
suggest
voice
narrator
polarity
none
indirect
yes
teacher
changed act=suggest, indirect=1
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitgerunda big spenddayvn exist-47.1 «NP V PP.location»: agent=Theme before spend=Location
2helppresentWaitingyouvn help-72.1-1-1 «NP V NP S_INF»: agent=Agent you=Beneficiary clause=Theme
3seeinfinitiveyou not said herevn comprehend-87.2-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
4wantpresentyouhistoryvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:28.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/28/