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In-game purchases and skins: the dancing banana problem, sentence 29

Teasing someone for what they cannot or do not buy is unkind and says nothing about the person.

Who acts: Teasing · What happens: tease, not buy, be, say · To what, where: someone, nothing · Speech: someone speaks here

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Teasing), what happens, when and where, as Mova's frames read it from the tree.

The tree

csubjobjcaseoblnsubjacl:relcladvmodccauxadvmodconjcopccconjobjcasedetnmodpunctrootTeasingVERBsomeonePRONforADPwhatPRONtheyPRONcanAUXnotPARTorCCONJdoAUXnotPARTbuyVERBisAUXunkindADJandCCONJsaysVERBnothingPRONaboutADPtheDETpersonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TeasingteaseVERBVerbForm=Ger13 unkindcsubj
2someonesomeonePRONNumber=Sing PronType=Ind1 Teasingobj
3forforADP_4 whatcase
4whatwhatPRONPronType=Int1 Teasingobl
5theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs6 cannsubj
6cancanAUXVerbForm=Fin4 whatacl:relcl
7notnotPARTPolarity=Neg4 whatadvmod
8ororCCONJ_11 buycc
9dodoAUXMood=Imp VerbForm=Fin11 buyaux
10notnotPARTPolarity=Neg11 buyadvmod
11buybuyVERBVerbForm=Inf4 whatconj
12isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 unkindcop
13unkindunkindADJDegree=Posrootroot
14andandCCONJ_15 sayscc
15sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 unkindconj
16nothingnothingPRONNumber=Sing PronType=Neg15 saysobj
17aboutaboutADP_19 personcase
18thetheDETDefinite=Def PronType=Art19 persondet
19personpersonNOUNNumber=Sing16 nothingnmod
20..PUNCT_13 unkindpunct

Pragmatics

form
statement
act
evaluate
voice
narrator
polarity
neg
teacher
changed act=evaluate, polarity=neg
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teasegerundsomeonevn bully-59.5 «NP V NP»: agent=Agent someone=Patient
2not buyinfinitive · do-supportvn accept-77.1 «NP V how S»: agent=Agent
3ispresentTeasingunkind propertytree rules
4say speech: assertpresentTeasing not said herenothingabout the personvn say-37.7-1-1 «NP V NP.topic»: agent=Agent nothing=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:29.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/29/