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Loot boxes and the surprise trap, sentence 23

Kai's mum switched off in-game spending in the console settings; Kai was furious for a day, then found the game was just as fun without the shop.

Who acts: mum, Kai, game · What happens: switch off, be, find · To what, where: in game spending, console settings · Speech: someone speaks here

This is a sentence of the lesson «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (mum, Kai, game), what happens, when and where, as Mova's frames read it from the tree.

The tree

nmod:posscasensubjcompound:prtcompoundpunctcompoundobjcasedetcompoundnmodpunctnsubjcopparataxiscasedetoblpunctadvmodparataxisdetnsubjcopadvmodadvmodccompcasedetoblpunctrootKaiPROPN'sPARTmumNOUNswitchedVERBoffADPinADP-PUNCTgameNOUNspendingNOUNinADPtheDETconsoleNOUNsettingsNOUN;PUNCTKaiPROPNwasAUXfuriousADJforADPaDETdayNOUN,PUNCTthenADVfoundVERBtheDETgameNOUNwasAUXjustADVasADVfunADJwithoutADPtheDETshopNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KaiKaiPROPNNumber=Sing3 mumnmod:poss
2's'sPART_1 Kaicase
3mummumNOUNNumber=Sing4 switchednsubj
4switchedswitchVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5offoffADP_4 switchedcompound:prt
6ininADP_9 spendingcompound
7--PUNCT_6 inpunct
8gamegameNOUNNumber=Sing9 spendingcompound
9spendingspendingNOUNNumber=Sing4 switchedobj
10ininADP_13 settingscase
11thetheDETDefinite=Def PronType=Art13 settingsdet
12consoleconsoleNOUNNumber=Sing13 settingscompound
13settingssettingNOUNNumber=Plur9 spendingnmod
14;;PUNCT_17 furiouspunct
15KaiKaiPROPNNumber=Sing17 furiousnsubj
16wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin17 furiouscop
17furiousfuriousADJDegree=Pos4 switchedparataxis
18forforADP_20 daycase
19aaDETDefinite=Ind PronType=Art20 daydet
20daydayNOUNNumber=Sing17 furiousobl
21,,PUNCT_23 foundpunct
22thenthenADVPronType=Dem23 foundadvmod
23foundfindVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 switchedparataxis
24thetheDETDefinite=Def PronType=Art25 gamedet
25gamegameNOUNNumber=Sing29 funnsubj
26wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin29 funcop
27justjustADV_29 funadvmod
28asasADV_29 funadvmod
29funfunADJDegree=Pos23 foundccomp
30withoutwithoutADP_32 shopcase
31thetheDETDefinite=Def PronType=Art32 shopdet
32shopshopNOUNNumber=Sing29 funobl
33..PUNCT_4 switchedpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1switch offpastKai's mumin game spendingthe console settingsvn convert-26.6.2-1-1 «NP V NP»: agent=Agent spending=Patient
2ispastKaidayfurious propertytree rules
3findpastthenvn declare-29.4-1-1 «NP V what S_INF»: agent=Agent
4ispastthe gamewithout the shop; fun propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:413-loot-boxes-and-the-surprise-trap.lesson:23.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/413-loot-boxes-and-the-surprise-trap/23/