Loot boxes and the surprise trap, sentence 24
Noah's uncle showed him an old game with no shop at all, and they played it until dinner went cold.
Who acts: uncle, settings, dinner · What happens: show, play, go · To what, where: old game, Noah, all, game
This is a sentence of the lesson «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (uncle, settings, dinner), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Noah | Noah | PROPN | Number=Sing | 3 uncle | nmod:poss |
| 2 | 's | 's | PART | _ | 1 Noah | case |
| 3 | uncle | uncle | NOUN | Number=Sing | 4 showed | nsubj |
| 4 | showed | show | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 5 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 4 showed | iobj |
| 6 | an | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 7 | old | old | ADJ | Degree=Pos | 8 game | amod |
| 8 | game | game | NOUN | Number=Sing | 4 showed | obj |
| 9 | with | with | ADP | _ | 11 shop | case |
| 10 | no | no | DET | PronType=Neg | 11 shop | det |
| 11 | shop | shop | NOUN | Number=Sing | 8 game | nmod |
| 12 | at | at | ADP | _ | 13 all | case |
| 13 | all | all | DET | PronType=Tot | 8 game | nmod |
| 14 | , | , | PUNCT | _ | 17 played | punct |
| 15 | and | and | CCONJ | _ | 17 played | cc |
| 16 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 17 played | nsubj |
| 17 | played | play | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 4 showed | conj |
| 18 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 17 played | obj |
| 19 | until | until | SCONJ | _ | 21 went | mark |
| 20 | dinner | dinner | NOUN | Number=Sing | 21 went | nsubj |
| 21 | went | go | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 17 played | advcl |
| 22 | cold | cold | ADJ | Degree=Pos | 21 went | xcomp |
| 23 | . | . | PUNCT | _ | 4 showed | punct |
Pragmatics
- form
- statement
- act
- narrate
- voice
- narrator
- polarity
- none
- teacher
- changed polarity=none
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | show | past | Noah's uncle | a old game | Noah | all | with no shop | vn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent he=Recipient game=Topic | |
| 2 | play | past | settings = setting | game | vn use-105.1 «NP V NP»: agent=Agent it=Theme | ||||
| 3 | go | past | dinner | cold property | vn disappearance-48.2-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:413-loot-boxes-and-the-surprise-trap.lesson:24.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/413-loot-boxes-and-the-surprise-trap/24/