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Just one more game, sentence 13

Ruby noticed that the end screen of her game had a huge, bright, bouncing «PLAY AGAIN?» button and a tiny grey «quit» in the corner.

Who acts: Ruby, end screen · What happens: notice, have, bounce, play, quit · To what, where: huge bright bouncing PLAY button, corner · Speech: someone speaks here

This is a sentence of the lesson «Just one more game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ruby, end screen), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjmarkdetcompoundnsubjcasenmod:possnmodccompdetamodpunctamodpunctamodpunctcompoundadvmodpunctpunctobjccdetamodconjpunctparataxispunctcasedetoblpunctrootRubyPROPNnoticedVERBthatSCONJtheDETendNOUNscreenNOUNofADPherPRONgameNOUNhadVERBaDEThugeADJ,PUNCTbrightADJ,PUNCTbouncingVERB«PUNCTPLAYVERBAGAINADV?PUNCT»PUNCTbuttonNOUNandCCONJaDETtinyADJgreyNOUN«PUNCTquitVERB»PUNCTinADPtheDETcornerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing2 noticednsubj
2noticednoticeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thatthatSCONJ_10 hadmark
4thetheDETDefinite=Def PronType=Art6 screendet
5endendNOUNNumber=Sing6 screencompound
6screenscreenNOUNNumber=Sing10 hadnsubj
7ofofADP_9 gamecase
8herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs9 gamenmod:poss
9gamegameNOUNNumber=Sing6 screennmod
10hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 noticedccomp
11aaDETDefinite=Ind PronType=Art22 buttondet
12hugehugeADJDegree=Pos22 buttonamod
13,,PUNCT_14 brightpunct
14brightbrightADJDegree=Pos22 buttonamod
15,,PUNCT_16 bouncingpunct
16bouncingbounceVERBTense=Pres VerbForm=Part22 buttonamod
17««PUNCT_18 PLAYpunct
18PLAYplayVERBVerbForm=Inf22 buttoncompound
19AGAINagainADV_18 PLAYadvmod
20??PUNCT_18 PLAYpunct
21»»PUNCT_18 PLAYpunct
22buttonbuttonNOUNNumber=Sing10 hadobj
23andandCCONJ_26 greycc
24aaDETDefinite=Ind PronType=Art26 greydet
25tinytinyADJDegree=Pos26 greyamod
26greygreyNOUNNumber=Sing22 buttonconj
27««PUNCT_28 quitpunct
28quitquitVERBMood=Imp VerbForm=Fin10 hadparataxis
29»»PUNCT_28 quitpunct
30ininADP_32 cornercase
31thetheDETDefinite=Def PronType=Art32 cornerdet
32cornercornerNOUNNumber=Sing28 quitobl
33..PUNCT_2 noticedpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1noticepastRubyvn see-30.1-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
2havepastthe end screen of screen's gamea huge bright bouncing PLAY button and a tiny greytree rules
3bouncegerundvn run-51.3.2-2 «NP V»: agent=Theme
4play in a quoteinfinitiveagainvn performance-26.7-1 «NP V»: agent=Agent
5quit in a quoteinfinitivethe cornervn resign-10.11-2 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:417-just-one-more-game.lesson:13.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/13/