Just one more game Lesson 417 of the everyday course of Mova's primary school: 26 sentences, each with its syntax tree and pragmatics. The lessons are written for Mova, and their agreed trees are part of Mova corpus 0.4 (CC BY-SA 4.0). How Mova does on its tests: the lesson at school .
0 At half past five Kai said «one more game». 1 At six he said «one more game, the last one». 3 At seven: «one more, I was so close». 4 At half seven his little sister wrote «ONE MORE GAME» on a sticky note and stuck it on his forehead. 5 By then his fish fingers were stone cold and two hours had gone. 6 Kai honestly felt every single game was the last one. 7 «One more» is a promise that is very easy to break, because it is made again every time. 10 But his mum asked the question that ended the argument: «Then why did you start a forty-minute match ten minutes before dinner?» Leo had no answer. 12 Some games are built to keep you playing. 13 Ruby noticed that the end screen of her game had a huge, bright, bouncing «PLAY AGAIN?» button and a tiny grey «quit» in the corner. 14 Jayden's game said each level took «just five minutes», and he played twelve of them in one hour. 15 Ollie's friends kept messaging «come on, one more» when he had to go, and he felt torn between staying with them and his mum calling him. 16 He typed «gotta go, tomorrow?» and they all played the next day, as if nothing had happened, because real friends wait. 17 The children found their own tricks. 18 Priya put a kitchen timer shaped like a chicken next to her console; when it squawked, she stopped, because it is easier to obey a beep than to argue with yourself. 19 Zara kept a game diary and was shocked: eleven hours of games that week and forty minutes of reading. 20 Noah's sister once unplugged the TV in the middle of his Tekken match; he was furious, their mum said unplugging is not the way, and now the family gives a five-minute warning. 23 Deciding how many games or how long before you start is much easier than deciding while you play, when the fun pulls you to go on. 24 Online matches usually cannot be paused, and leaving early lets your team down. 25 Because online games cannot be paused, it is wise to start them only when there is enough time to finish. 26 Many games are designed with big bright buttons, rewards and short levels to keep people playing longer. 27 Many short levels can add up to a long time. 29 Writing down how long you play shows the real picture, which is often more than you guessed. 30 A warning a few minutes before the end makes stopping easier than a sudden switch-off. 31 Leaving yourself a note of what to do next makes it easier to stop a building game and start again later. 32 Good friends understand when you have to go and will play again another day. ← previous «Free V-bucks» and other scamsnext → Sleep and school mornings↑ back to Everyday This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/