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Just one more game, sentence 16

He typed «gotta go, tomorrow?» and they all played the next day, as if nothing had happened, because real friends wait.

Who acts: Ollie, friends, nothing, real friends · What happens: type, go, play, happen, wait · Speech: someone speaks here

This is a sentence of the lesson «Just one more game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ollie, friends, nothing, real friends), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjpunctmarkccomppunctobl:unmarkedpunctpunctccnsubjadvmodconjdetamodobl:unmarkedpunctmarkmarknsubjauxadvclpunctmarkamodnsubjadvclpunctrootHePRONtypedVERB«PUNCTgottaPARTgoVERB,PUNCTtomorrowNOUN?PUNCT»PUNCTandCCONJtheyPRONallDETplayedVERBtheDETnextADJdayNOUN,PUNCTasSCONJifSCONJnothingPRONhadAUXhappenedVERB,PUNCTbecauseSCONJrealADJfriendsNOUNwaitVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 typednsubj
2typedtypeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3««PUNCT_2 typedpunct
4gottagottaPART_5 gomark
5gogoVERBVerbForm=Inf2 typedccomp
6,,PUNCT_7 tomorrowpunct
7tomorrowtomorrowNOUNNumber=Sing5 goobl:unmarked
8??PUNCT_5 gopunct
9»»PUNCT_2 typedpunct
10andandCCONJ_13 playedcc
11theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs13 playednsubj
12allallDETPronType=Tot13 playedadvmod
13playedplayVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin2 typedconj
14thetheDETDefinite=Def PronType=Art16 daydet
15nextnextADJDegree=Pos16 dayamod
16daydayNOUNNumber=Sing13 playedobl:unmarked
17,,PUNCT_22 happenedpunct
18asasSCONJ_22 happenedmark
19ififSCONJ_22 happenedmark
20nothingnothingPRONNumber=Sing PronType=Neg22 happenednsubj
21hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin22 happenedaux
22happenedhappenVERBTense=Past VerbForm=Part13 playedadvcl
23,,PUNCT_27 waitpunct
24becausebecauseSCONJ_27 waitmark
25realrealADJDegree=Pos26 friendsamod
26friendsfriendNOUNNumber=Plur27 waitnsubj
27waitwaitVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 typedadvcl
28..PUNCT_2 typedpunct

Pragmatics

form
statement
act
narrate
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1typepastOllietree rules
2go in a quoteinfinitiveOllie not said heretomorrowvn disappearance-48.2-1 «NP V»: agent=Theme
3playpastfriends = frienddayvn performance-26.7-1 «NP V»: agent=Agent
4happenpast · perfectnothingvn occur-48.3-1 «NP V»: agent=Theme
5waitpresentreal friendsvn exist-47.1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:417-just-one-more-game.lesson:16.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/16/