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Just one more game, sentence 25

Because online games cannot be paused, it is wise to start them only when there is enough time to finish.

Who acts: enough time · What happens: not pause, be, start, finish · To what, where: online games, tricks

This is a sentence of the lesson «Just one more game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (enough time), what happens, when and where, as Mova's frames read it from the tree.

The tree

markamodnsubj:passauxadvmodaux:passadvclpunctexplcopmarkcsubjobjadvmodadvmodexpladvclamodnsubjmarkaclpunctrootBecauseSCONJonlineADJgamesNOUNcanAUXnotPARTbeAUXpausedVERB,PUNCTitPRONisAUXwiseADJtoPARTstartVERBthemPRONonlyADVwhenADVtherePRONisVERBenoughADJtimeNOUNtoPARTfinishVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseSCONJ_7 pausedmark
2onlineonlineADJDegree=Pos3 gamesamod
3gamesgameNOUNNumber=Plur7 pausednsubj:pass
4cancanAUXVerbForm=Fin7 pausedaux
5notnotPARTPolarity=Neg7 pausedadvmod
6bebeAUXVerbForm=Inf7 pausedaux:pass
7pausedpauseVERBTense=Past VerbForm=Part Voice=Pass11 wiseadvcl
8,,PUNCT_7 pausedpunct
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs11 wiseexpl
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 wisecop
11wisewiseADJDegree=Posrootroot
12totoPART_13 startmark
13startstartVERBVerbForm=Inf11 wisecsubj
14themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs13 startobj
15onlyonlyADV_16 whenadvmod
16whenwhenADVPronType=Int20 timeadvmod
17theretherePRONPronType=Dem18 isexpl
18isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 startadvcl
19enoughenoughADJDegree=Pos20 timeamod
20timetimeNOUNNumber=Sing18 isnsubj
21totoPART_22 finishmark
22finishfinishVERBVerbForm=Inf20 timeacl
23..PUNCT_11 wisepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not pausecan · passiveonline gamestree rules
2ispresentwise propertytree rules
3startto-infinitivetricks = trickvn begin-55.1-1-1 «NP V NP»: agent=Agent they=Eventuality
4bepresentenough timetherevn exist-47.1 «NP V»: agent=Theme
5finishto-infinitiveenough time not said herevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:417-just-one-more-game.lesson:25.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/25/