Just one more game, sentence 25
Because online games cannot be paused, it is wise to start them only when there is enough time to finish.
Who acts: enough time · What happens: not pause, be, start, finish · To what, where: online games, tricks
This is a sentence of the lesson «Just one more game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (enough time), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Because | because | SCONJ | _ | 7 paused | mark |
| 2 | online | online | ADJ | Degree=Pos | 3 games | amod |
| 3 | games | game | NOUN | Number=Plur | 7 paused | nsubj:pass |
| 4 | can | can | AUX | VerbForm=Fin | 7 paused | aux |
| 5 | not | not | PART | Polarity=Neg | 7 paused | advmod |
| 6 | be | be | AUX | VerbForm=Inf | 7 paused | aux:pass |
| 7 | paused | pause | VERB | Tense=Past VerbForm=Part Voice=Pass | 11 wise | advcl |
| 8 | , | , | PUNCT | _ | 7 paused | punct |
| 9 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 11 wise | expl |
| 10 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 11 wise | cop |
| 11 | wise | wise | ADJ | Degree=Pos | root | root |
| 12 | to | to | PART | _ | 13 start | mark |
| 13 | start | start | VERB | VerbForm=Inf | 11 wise | csubj |
| 14 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 13 start | obj |
| 15 | only | only | ADV | _ | 16 when | advmod |
| 16 | when | when | ADV | PronType=Int | 20 time | advmod |
| 17 | there | there | PRON | PronType=Dem | 18 is | expl |
| 18 | is | be | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 13 start | advcl |
| 19 | enough | enough | ADJ | Degree=Pos | 20 time | amod |
| 20 | time | time | NOUN | Number=Sing | 18 is | nsubj |
| 21 | to | to | PART | _ | 22 finish | mark |
| 22 | finish | finish | VERB | VerbForm=Inf | 20 time | acl |
| 23 | . | . | PUNCT | _ | 11 wise | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not pause | can · passive | online games | tree rules | |||||
| 2 | is | present | wise property | tree rules | |||||
| 3 | start | to-infinitive | tricks = trick | vn begin-55.1-1-1 «NP V NP»: agent=Agent they=Eventuality | |||||
| 4 | be | present | enough time | there | vn exist-47.1 «NP V»: agent=Theme | ||||
| 5 | finish | to-infinitive | enough time not said here | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:417-just-one-more-game.lesson:25.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/25/