Mova0.5 pre-release⌕
☰
home / corpora / school / Everyday / Joining a game, and the shy kid / 3

Joining a game, and the shy kid, sentence 3

Ellie's arms are dead.» Lily turns, then jumps, then sings the rhyme louder than anyone.

Who acts: arms, Lily · What happens: be, turn, jump, sing · To what, where: rhyme · Speech: someone speaks here

This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (arms, Lily), what happens, when and where, as Mova's frames read it from the tree.

The tree

nmod:posscasensubjcoppunctpunctnsubjparataxispunctadvmodconjpunctadvmodconjdetobjadvmodcaseoblpunctrootElliePROPN'sPARTarmsNOUNareAUXdeadADJ.PUNCT»PUNCTLilyPROPNturnsVERB,PUNCTthenADVjumpsVERB,PUNCTthenADVsingsVERBtheDETrhymeNOUNlouderADVthanADPanyonePRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EllieElliePROPNNumber=Sing3 armsnmod:poss
2's'sPART_1 Elliecase
3armsarmNOUNNumber=Plur5 deadnsubj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 deadcop
5deaddeadADJDegree=Posrootroot
6..PUNCT_5 deadpunct
7»»PUNCT_5 deadpunct
8LilyLilyPROPNNumber=Sing9 turnsnsubj
9turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 deadparataxis
10,,PUNCT_12 jumpspunct
11thenthenADVPronType=Dem12 jumpsadvmod
12jumpsjumpVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 turnsconj
13,,PUNCT_15 singspunct
14thenthenADVPronType=Dem15 singsadvmod
15singssingVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 turnsconj
16thetheDETDefinite=Def PronType=Art17 rhymedet
17rhymerhymeNOUNNumber=Sing15 singsobj
18louderloudADVDegree=Cmp15 singsadvmod
19thanthanADP_20 anyonecase
20anyoneanyonePRONNumber=Sing PronType=Ind18 louderobl
21..PUNCT_5 deadpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentEllie's armsdead propertytree rules
2turn in a quotepresentLilyvn roll-51.3.1 «NP.theme V»: agent=Theme
3jump in a quotepresentLily not said herethenvn run-51.3.2-2-1 «NP V»: agent=Theme
4sing speech: express in a quotepresentLily not said herethe rhymethenloud propertyvn sound_emission-43.2 «PP.location V NP»: agent=Location rhyme=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:3.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×2, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/3/