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Joining a game, and the shy kid, sentence 4

That's how joining usually works: stand close, watch, offer to help — turn the rope, fetch the ball — and then ask.

Who acts: That · What happens: join, be, stand, watch, offer, help · To what, where: rope, ball

This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (That), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcopadvmodcsubjadvmodpunctparataxisamodpunctconjpunctconjmarkxcomppunctxcompdetobjpunctconjdetobjpunctccadvmodconjpunctrootThatPRON'sAUXhowADVjoiningVERBusuallyADVworksVERB:PUNCTstandVERBcloseADJ,PUNCTwatchVERB,PUNCTofferVERBtoPARThelpVERB—PUNCTturnVERBtheDETropeNOUN,PUNCTfetchVERBtheDETballNOUN—PUNCTandCCONJthenADVaskVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem6 worksnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 workscop
3howhowADVPronType=Int6 worksadvmod
4joiningjoinVERBVerbForm=Ger6 workscsubj
5usuallyusuallyADV_6 worksadvmod
6worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7::PUNCT_8 standpunct
8standstandVERBMood=Imp VerbForm=Fin6 worksparataxis
9closecloseADJDegree=Pos8 standamod
10,,PUNCT_11 watchpunct
11watchwatchVERBMood=Imp VerbForm=Fin8 standconj
12,,PUNCT_13 offerpunct
13offerofferVERBMood=Imp VerbForm=Fin8 standconj
14totoPART_15 helpmark
15helphelpVERBVerbForm=Inf13 offerxcomp
16—-PUNCT_17 turnpunct
17turnturnVERBVerbForm=Inf15 helpxcomp
18thetheDETDefinite=Def PronType=Art19 ropedet
19roperopeNOUNNumber=Sing17 turnobj
20,,PUNCT_21 fetchpunct
21fetchfetchVERBMood=Imp VerbForm=Fin17 turnconj
22thetheDETDefinite=Def PronType=Art23 balldet
23ballballNOUNNumber=Sing21 fetchobj
24—-PUNCT_27 askpunct
25andandCCONJ_27 askcc
26thenthenADVPronType=Dem27 askadvmod
27askaskVERBVerbForm=Inf6 worksconj
28..PUNCT_6 workspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1joingerundvn mix-22.1-2-1 «NP V»: agent=Patient
2ispresentThatusually, work propertytree rules
3standinfinitivevn assuming_position-50 «NP V»: agent=Agent
4watchinfinitivevn search-35.2 «NP V PP.location»: agent=Agent
5offerinfinitivetree rules
6help not said to happento-infinitivevn help-72.1-1-1 «NP V NP S_INF»: agent=Agent clause=Theme
7turn not said to happeninfinitivethe ropevn roll-51.3.1 «NP V NP.theme»: agent=Agent rope=Theme
8fetchinfinitivethe ballvn get-13.5.1-1 «NP V NP»: agent=Agent ball=Theme
9ask speech: askinfinitiveThat not said herethenvn inquire-37.1.2 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:4.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/4/