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Joining a game, and the shy kid, sentence 5

Sam asks some boys, «Can I play?» «Nah, teams are even, mate.» He goes red and walks off fast.

Who acts: Sam, teams · What happens: ask, play, be, go, walk off · To what, where: boys · Speech: someone speaks here

This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Sam, teams), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjdetobjpunctpunctauxnsubjccomppunctpunctpunctdiscoursepunctnsubjcopparataxispunctvocativepunctpunctnsubjconjadvmodccconjcompound:prtadvmodpunctrootSamPROPNasksVERBsomeDETboysNOUN,PUNCT«PUNCTCanAUXIPRONplayVERB?PUNCT»PUNCT«PUNCTNahINTJ,PUNCTteamsNOUNareAUXevenADJ,PUNCTmateNOUN.PUNCT»PUNCTHePRONgoesVERBredADVandCCONJwalksVERBoffADVfastADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SamSamPROPNNumber=Sing2 asksnsubj
2asksaskVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3somesomeDETPronType=Ind4 boysdet
4boysboyNOUNNumber=Plur2 asksobj
5,,PUNCT_9 playpunct
6««PUNCT_9 playpunct
7CancanAUXVerbForm=Fin9 playaux
8IIPRONCase=Nom Number=Sing Person=1 PronType=Prs9 playnsubj
9playplayVERBVerbForm=Inf2 asksccomp
10??PUNCT_9 playpunct
11»»PUNCT_9 playpunct
12««PUNCT_9 playpunct
13NahnahINTJ_17 evendiscourse
14,,PUNCT_17 evenpunct
15teamsteamNOUNNumber=Plur17 evennsubj
16arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin17 evencop
17evenevenADJDegree=Pos9 playparataxis
18,,PUNCT_17 evenpunct
19matemateNOUNNumber=Sing17 evenvocative
20..PUNCT_9 playpunct
21»»PUNCT_9 playpunct
22HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs23 goesnsubj
23goesgoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 asksconj
24redredADV_23 goesadvmod
25andandCCONJ_26 walkscc
26walkswalkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin23 goesconj
27offoffADV_26 walkscompound:prt
28fastfastADV_26 walksadvmod
29..PUNCT_2 askspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: askpresentSamsome boysvn urge-58.1-1-1 «NP V NP that S»: agent=Agent boy=Recipient clause=Topic
2play in a quotecanSamvn performance-26.7-1 «NP V»: agent=Agent
3is in a quotepresentteamsmate vocative; even propertytree rules
4gopresentSamred propertyvn disappearance-48.2-1 «NP V»: agent=Theme
5walk offpresentSam not said herefast propertyvn resign-10.11-2 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:5.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/5/