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The row over a game, sentence 25

Arguments over games usually come from wanting to win, not from hating the friend.

Who acts: Arguments · What happens: come, want, win, not hate · To what, where: friend

This is a sentence of the lesson «The row over a game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Arguments), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcasenmodadvmodmarkadvclmarkxcomppunctadvmodmarkconjdetobjpunctrootArgumentsNOUNoverADPgamesNOUNusuallyADVcomeVERBfromSCONJwantingVERBtoPARTwinVERB,PUNCTnotPARTfromSCONJhatingVERBtheDETfriendNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ArgumentsargumentNOUNNumber=Plur5 comensubj
2overoverADP_3 gamescase
3gamesgameNOUNNumber=Plur1 Argumentsnmod
4usuallyusuallyADV_5 comeadvmod
5comecomeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6fromfromSCONJ_7 wantingmark
7wantingwantVERBTense=Pres VerbForm=Part5 comeadvcl
8totoPART_9 winmark
9winwinVERBVerbForm=Inf7 wantingxcomp
10,,PUNCT_13 hatingpunct
11notnotPARTPolarity=Neg13 hatingadvmod
12fromfromSCONJ_13 hatingmark
13hatinghateVERBTense=Pres VerbForm=Part7 wantingconj
14thetheDETDefinite=Def PronType=Art15 frienddet
15friendfriendNOUNNumber=Sing13 hatingobj
16..PUNCT_5 comepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1comepresentArguments over gamesusually propertyvn escape-51.1-1 «NP V»: agent=Theme
2wantgerundArguments over games not said herevn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
3win not said to happento-infinitiveArguments over games not said herevn succeed-74-2 «NP V»: agent=Agent
4not hategerundArguments over games not said herethe friendvn admire-31.2-1 «NP V NP»: agent=Experiencer friend=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:475-the-row-over-a-game.lesson:25.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/475-the-row-over-a-game/25/