The row over a game, sentence 26
Cooling off first and coming back with something small, like a snack and a «rematch?», often mends a game row.
What happens: cool off, come back, mend · To what, where: game row
This is a sentence of the lesson «The row over a game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Cooling | cool | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | off | off | ADP | _ | 1 Cooling | compound:prt |
| 3 | first | first | ADV | NumForm=Word NumType=Ord | 1 Cooling | advmod |
| 4 | and | and | CCONJ | _ | 5 coming | cc |
| 5 | coming | come | VERB | Tense=Pres VerbForm=Part | 1 Cooling | conj |
| 6 | back | back | ADV | _ | 5 coming | advmod |
| 7 | with | with | ADP | _ | 8 something | case |
| 8 | something | something | PRON | Number=Sing PronType=Ind | 5 coming | obl |
| 9 | small | small | ADJ | Degree=Pos | 8 something | amod |
| 10 | , | , | PUNCT | _ | 13 snack | punct |
| 11 | like | like | ADP | _ | 13 snack | case |
| 12 | a | a | DET | Definite=Ind PronType=Art | 13 snack | det |
| 13 | snack | snack | NOUN | Number=Sing | 8 something | nmod |
| 14 | and | and | CCONJ | _ | 17 rematch | cc |
| 15 | a | a | DET | Definite=Ind PronType=Art | 17 rematch | det |
| 16 | « | « | PUNCT | _ | 17 rematch | punct |
| 17 | rematch | rematch | NOUN | Number=Sing | 13 snack | conj |
| 18 | ? | ? | PUNCT | _ | 17 rematch | punct |
| 19 | » | » | PUNCT | _ | 17 rematch | punct |
| 20 | , | , | PUNCT | _ | 22 mends | punct |
| 21 | often | often | ADV | _ | 22 mends | advmod |
| 22 | mends | mend | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 Cooling | conj |
| 23 | a | a | DET | Definite=Ind PronType=Art | 25 row | det |
| 24 | game | game | NOUN | Number=Sing | 25 row | compound |
| 25 | row | row | NOUN | Number=Sing | 22 mends | obj |
| 26 | . | . | PUNCT | _ | 22 mends | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cool off | gerund | first property | vn other_cos-45.4 «NP.patient V»: agent=Patient | |||||
| 2 | come back | gerund | with something | vn escape-51.1-1 «NP V»: agent=Theme | |||||
| 3 | mend | present | a game row | often property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:475-the-row-over-a-game.lesson:26.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/475-the-row-over-a-game/26/