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The row over a game, sentence 26

Cooling off first and coming back with something small, like a snack and a «rematch?», often mends a game row.

What happens: cool off, come back, mend · To what, where: game row

This is a sentence of the lesson «The row over a game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

The tree

compound:prtadvmodccconjadvmodcaseoblamodpunctcasedetnmodccdetpunctconjpunctpunctpunctadvmodconjdetcompoundobjpunctrootCoolingVERBoffADPfirstADVandCCONJcomingVERBbackADVwithADPsomethingPRONsmallADJ,PUNCTlikeADPaDETsnackNOUNandCCONJaDET«PUNCTrematchNOUN?PUNCT»PUNCT,PUNCToftenADVmendsVERBaDETgameNOUNrowNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CoolingcoolVERBTense=Pres VerbForm=Partrootroot
2offoffADP_1 Coolingcompound:prt
3firstfirstADVNumForm=Word NumType=Ord1 Coolingadvmod
4andandCCONJ_5 comingcc
5comingcomeVERBTense=Pres VerbForm=Part1 Coolingconj
6backbackADV_5 comingadvmod
7withwithADP_8 somethingcase
8somethingsomethingPRONNumber=Sing PronType=Ind5 comingobl
9smallsmallADJDegree=Pos8 somethingamod
10,,PUNCT_13 snackpunct
11likelikeADP_13 snackcase
12aaDETDefinite=Ind PronType=Art13 snackdet
13snacksnackNOUNNumber=Sing8 somethingnmod
14andandCCONJ_17 rematchcc
15aaDETDefinite=Ind PronType=Art17 rematchdet
16««PUNCT_17 rematchpunct
17rematchrematchNOUNNumber=Sing13 snackconj
18??PUNCT_17 rematchpunct
19»»PUNCT_17 rematchpunct
20,,PUNCT_22 mendspunct
21oftenoftenADV_22 mendsadvmod
22mendsmendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Coolingconj
23aaDETDefinite=Ind PronType=Art25 rowdet
24gamegameNOUNNumber=Sing25 rowcompound
25rowrowNOUNNumber=Sing22 mendsobj
26..PUNCT_22 mendspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cool offgerundfirst propertyvn other_cos-45.4 «NP.patient V»: agent=Patient
2come backgerundwith somethingvn escape-51.1-1 «NP V»: agent=Theme
3mendpresenta game rowoften propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:475-the-row-over-a-game.lesson:26.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/475-the-row-over-a-game/26/