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Solving disagreements calmly, sentence 13

Taking turns, sharing and splitting time are fair ways to solve many quarrels; when nobody saw clearly what happened in a game, doing it again, such as replaying the point, is fair.

Who acts: Taking, nobody, doing · What happens: take, share, split, be, solve, see · To what, where: turns, fair ways, many quarrels, game, point · Speech: someone speaks here

This is a sentence of the lesson «Solving disagreements calmly» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Taking, nobody, doing), what happens, when and where, as Mova's frames read it from the tree.

The tree

csubjobjpunctconjccconjobjcopamodmarkaclamodobjpunctadvmodnsubjadvcladvmodnsubjccompcasedetoblpunctcsubjobjadvmodpunctmarkfixedadvcldetobjpunctcopparataxispunctrootTakingVERBturnsNOUN,PUNCTsharingVERBandCCONJsplittingVERBtimeNOUNareAUXfairADJwaysNOUNtoPARTsolveVERBmanyADJquarrelsNOUN;PUNCTwhenADVnobodyPRONsawVERBclearlyADVwhatPRONhappenedVERBinADPaDETgameNOUN,PUNCTdoingVERBitPRONagainADV,PUNCTsuchADJasADPreplayingVERBtheDETpointNOUN,PUNCTisAUXfairADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TakingtakeVERBTense=Pres VerbForm=Part10 wayscsubj
2turnsturnNOUNNumber=Plur1 Takingobj
3,,PUNCT_4 sharingpunct
4sharingshareVERBTense=Pres VerbForm=Part1 Takingconj
5andandCCONJ_6 splittingcc
6splittingsplitVERBTense=Pres VerbForm=Part1 Takingconj
7timetimeNOUNNumber=Sing6 splittingobj
8arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin10 wayscop
9fairfairADJDegree=Pos10 waysamod
10wayswayNOUNNumber=Plurrootroot
11totoPART_12 solvemark
12solvesolveVERBVerbForm=Inf10 waysacl
13manymanyADJDegree=Pos14 quarrelsamod
14quarrelsquarrelNOUNNumber=Plur12 solveobj
15;;PUNCT_18 sawpunct
16whenwhenADVPronType=Int18 sawadvmod
17nobodynobodyPRONNumber=Sing PronType=Neg18 sawnsubj
18sawseeVERBMood=Ind Tense=Past VerbForm=Fin26 doingadvcl
19clearlyclearlyADV_18 sawadvmod
20whatwhatPRONPronType=Int21 happenednsubj
21happenedhappenVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin18 sawccomp
22ininADP_24 gamecase
23aaDETDefinite=Ind PronType=Art24 gamedet
24gamegameNOUNNumber=Sing21 happenedobl
25,,PUNCT_26 doingpunct
26doingdoVERBTense=Pres VerbForm=Part37 faircsubj
27ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs26 doingobj
28againagainADV_26 doingadvmod
29,,PUNCT_32 replayingpunct
30suchsuchADJDegree=Pos ExtPos=SCONJ32 replayingmark
31asasADP_30 suchfixed
32replayingreplayVERBTense=Pres VerbForm=Part26 doingadvcl
33thetheDETDefinite=Def PronType=Art34 pointdet
34pointpointNOUNNumber=Sing32 replayingobj
35,,PUNCT_10 wayspunct
36isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin37 faircop
37fairfairADJDegree=Pos10 waysparataxis
38..PUNCT_10 wayspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takegerundturnsvn bring-11.3 «NP V NP»: agent=Agent turn=Theme
2sharegerundtree rules
3splitgerundtimevn break-45.1 «NP.patient V»: agent=Patient
4is apresentTakingfair waystree rules
5solveto-infinitivemany quarrelsvn discover-84 «NP V NP»: agent=Agent quarrel=Topic
6seepastnobodyclearly propertyvn comprehend-87.2-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
7happenpasta gamevn occur-48.3-1 «NP V PP»: agent=Theme in game=Location
8dogerundgameagainvn act-114-1 «NP V NP»: agent=Agent it=Eventuality
9replaygerundthe pointvn performance-26.7-1 «NP V NP»: agent=Agent point=Theme
10ispresentdoingfair propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:054-solving-disagreements-calmly.lesson:13.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/54-solving-disagreements-calmly/13/