Solving disagreements calmly, sentence 13
Taking turns, sharing and splitting time are fair ways to solve many quarrels; when nobody saw clearly what happened in a game, doing it again, such as replaying the point, is fair.
Who acts: Taking, nobody, doing · What happens: take, share, split, be, solve, see · To what, where: turns, fair ways, many quarrels, game, point · Speech: someone speaks here
This is a sentence of the lesson «Solving disagreements calmly» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Taking, nobody, doing), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Taking | take | VERB | Tense=Pres VerbForm=Part | 10 ways | csubj |
| 2 | turns | turn | NOUN | Number=Plur | 1 Taking | obj |
| 3 | , | , | PUNCT | _ | 4 sharing | punct |
| 4 | sharing | share | VERB | Tense=Pres VerbForm=Part | 1 Taking | conj |
| 5 | and | and | CCONJ | _ | 6 splitting | cc |
| 6 | splitting | split | VERB | Tense=Pres VerbForm=Part | 1 Taking | conj |
| 7 | time | time | NOUN | Number=Sing | 6 splitting | obj |
| 8 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 10 ways | cop |
| 9 | fair | fair | ADJ | Degree=Pos | 10 ways | amod |
| 10 | ways | way | NOUN | Number=Plur | root | root |
| 11 | to | to | PART | _ | 12 solve | mark |
| 12 | solve | solve | VERB | VerbForm=Inf | 10 ways | acl |
| 13 | many | many | ADJ | Degree=Pos | 14 quarrels | amod |
| 14 | quarrels | quarrel | NOUN | Number=Plur | 12 solve | obj |
| 15 | ; | ; | PUNCT | _ | 18 saw | punct |
| 16 | when | when | ADV | PronType=Int | 18 saw | advmod |
| 17 | nobody | nobody | PRON | Number=Sing PronType=Neg | 18 saw | nsubj |
| 18 | saw | see | VERB | Mood=Ind Tense=Past VerbForm=Fin | 26 doing | advcl |
| 19 | clearly | clearly | ADV | _ | 18 saw | advmod |
| 20 | what | what | PRON | PronType=Int | 21 happened | nsubj |
| 21 | happened | happen | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 18 saw | ccomp |
| 22 | in | in | ADP | _ | 24 game | case |
| 23 | a | a | DET | Definite=Ind PronType=Art | 24 game | det |
| 24 | game | game | NOUN | Number=Sing | 21 happened | obl |
| 25 | , | , | PUNCT | _ | 26 doing | punct |
| 26 | doing | do | VERB | Tense=Pres VerbForm=Part | 37 fair | csubj |
| 27 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 26 doing | obj |
| 28 | again | again | ADV | _ | 26 doing | advmod |
| 29 | , | , | PUNCT | _ | 32 replaying | punct |
| 30 | such | such | ADJ | Degree=Pos ExtPos=SCONJ | 32 replaying | mark |
| 31 | as | as | ADP | _ | 30 such | fixed |
| 32 | replaying | replay | VERB | Tense=Pres VerbForm=Part | 26 doing | advcl |
| 33 | the | the | DET | Definite=Def PronType=Art | 34 point | det |
| 34 | point | point | NOUN | Number=Sing | 32 replaying | obj |
| 35 | , | , | PUNCT | _ | 10 ways | punct |
| 36 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 37 fair | cop |
| 37 | fair | fair | ADJ | Degree=Pos | 10 ways | parataxis |
| 38 | . | . | PUNCT | _ | 10 ways | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | take | gerund | turns | vn bring-11.3 «NP V NP»: agent=Agent turn=Theme | |||||
| 2 | share | gerund | tree rules | ||||||
| 3 | split | gerund | time | vn break-45.1 «NP.patient V»: agent=Patient | |||||
| 4 | is a | present | Taking | fair ways | tree rules | ||||
| 5 | solve | to-infinitive | many quarrels | vn discover-84 «NP V NP»: agent=Agent quarrel=Topic | |||||
| 6 | see | past | nobody | clearly property | vn comprehend-87.2-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | ||||
| 7 | happen | past | a game | vn occur-48.3-1 «NP V PP»: agent=Theme in game=Location | |||||
| 8 | do | gerund | game | again | vn act-114-1 «NP V NP»: agent=Agent it=Eventuality | ||||
| 9 | replay | gerund | the point | vn performance-26.7-1 «NP V NP»: agent=Agent point=Theme | |||||
| 10 | is | present | doing | fair property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:054-solving-disagreements-calmly.lesson:13.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/54-solving-disagreements-calmly/13/