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The game map and the real map: what EU5 simplifies, sentence 1

In the game each location has one owner, one sharp border, one population number and one trade good; in real life a village could owe rent to a lord, tithes to a church and taxes to a king all at once, and its border with the next land might be a vague stretch of forest.

Who acts: location, village, border · What happens: have, owe, be · To what, where: one owner, game, rent, lord, real life, vague stretch

This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (location, village, border), what happens, when and where, as Mova's frames read it from the tree.

The tree

casedetobldetnsubjnummodobjpunctnummodamodconjpunctnummodcompoundconjccnummodcompoundconjpunctcaseamodobldetnsubjauxparataxisobjcasedetoblpunctapposcasedetnmodccconjcasedetobladvmodcaseoblpunctccnmod:possnsubjcasedetamodnmodauxcopdetamodconjcasenmodpunctrootInADPtheDETgameNOUNeachDETlocationNOUNhasVERBoneNUMownerNOUN,PUNCToneNUMsharpADJborderNOUN,PUNCToneNUMpopulationNOUNnumberNOUNandCCONJoneNUMtradeNOUNgoodNOUN;PUNCTinADPrealADJlifeNOUNaDETvillageNOUNcouldAUXoweVERBrentNOUNtoADPaDETlordNOUN,PUNCTtithesNOUNtoADPaDETchurchNOUNandCCONJtaxesNOUNtoADPaDETkingNOUNallADVatADPonceADV,PUNCTandCCONJitsPRONborderNOUNwithADPtheDETnextADJlandNOUNmightAUXbeAUXaDETvagueADJstretchNOUNofADPforestNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 hasobl
4eacheachDETPronType=Tot5 locationdet
5locationlocationNOUNNumber=Sing6 hasnsubj
6hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7oneoneNUMNumForm=Word NumType=Card8 ownernummod
8ownerownerNOUNNumber=Sing6 hasobj
9,,PUNCT_12 borderpunct
10oneoneNUMNumForm=Word NumType=Card12 bordernummod
11sharpsharpADJDegree=Pos12 borderamod
12borderborderNOUNNumber=Sing8 ownerconj
13,,PUNCT_16 numberpunct
14oneoneNUMNumForm=Word NumType=Card16 numbernummod
15populationpopulationNOUNNumber=Sing16 numbercompound
16numbernumberNOUNNumber=Sing8 ownerconj
17andandCCONJ_20 goodcc
18oneoneNUMNumForm=Word NumType=Card20 goodnummod
19tradetradeNOUNNumber=Sing20 goodcompound
20goodgoodNOUNNumber=Sing8 ownerconj
21;;PUNCT_28 owepunct
22ininADP_24 lifecase
23realrealADJDegree=Pos24 lifeamod
24lifelifeNOUNNumber=Sing28 oweobl
25aaDETDefinite=Ind PronType=Art26 villagedet
26villagevillageNOUNNumber=Sing28 owensubj
27couldcouldAUXVerbForm=Fin28 oweaux
28oweoweVERBVerbForm=Inf6 hasparataxis
29rentrentNOUNNumber=Sing28 oweobj
30totoADP_32 lordcase
31aaDETDefinite=Ind PronType=Art32 lorddet
32lordlordNOUNNumber=Sing28 oweobl
33,,PUNCT_34 tithespunct
34tithestitheNOUNNumber=Plur32 lordappos
35totoADP_37 churchcase
36aaDETDefinite=Ind PronType=Art37 churchdet
37churchchurchNOUNNumber=Sing34 tithesnmod
38andandCCONJ_39 taxescc
39taxestaxNOUNNumber=Plur34 tithesconj
40totoADP_42 kingcase
41aaDETDefinite=Ind PronType=Art42 kingdet
42kingkingNOUNNumber=Sing28 oweobl
43allallADVPronType=Tot28 oweadvmod
44atatADP_45 oncecase
45onceonceADVNumForm=Word NumType=Mult28 oweobl
46,,PUNCT_58 stretchpunct
47andandCCONJ_58 stretchcc
48itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs49 bordernmod:poss
49borderborderNOUNNumber=Sing58 stretchnsubj
50withwithADP_53 landcase
51thetheDETDefinite=Def PronType=Art53 landdet
52nextnextADJDegree=Pos53 landamod
53landlandNOUNNumber=Sing49 bordernmod
54mightmightAUXVerbForm=Fin58 stretchaux
55bebeAUXVerbForm=Inf58 stretchcop
56aaDETDefinite=Ind PronType=Art58 stretchdet
57vaguevagueADJDegree=Pos58 stretchamod
58stretchstretchNOUNNumber=Sing28 oweconj
59ofofADP_60 forestcase
60forestforestNOUNNumber=Sing58 stretchnmod
61..PUNCT_6 haspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresenteach locationone owner and one sharp border and one population number and one trade goodthe gamevn birth-28.2-1 «NP V NP»: agent=Agent owner=Patient
2owecoulda villagerenta lordreal lifeto a king; all propertyvn future_having-13.3 «NP V NP PP.goal»: agent=Agent rent=Theme to lord=Goal
3is amightgame's border with the next landa vague stretchof foresttree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:1.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/1/