Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 0
A strategy game is like a map of the London Underground: brilliantly useful, but the real city has bends, hills and millions of people the map leaves out; this last lesson of the block checks what Civilization-style games and Europa Universalis get right and what they squash flat.
Who acts: strategy game, real city, map, last lesson, style games, bends · What happens: be, have, leave out, check, get, squash · To what, where: bends, people
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (strategy game, real city, map, last lesson), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 3 game | det |
| 2 | strategy | strategy | NOUN | Number=Sing | 3 game | compound |
| 3 | game | game | NOUN | Number=Sing | 7 map | nsubj |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 map | cop |
| 5 | like | like | ADP | _ | 7 map | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 map | det |
| 7 | map | map | NOUN | Number=Sing | root | root |
| 8 | of | of | ADP | _ | 11 Underground | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 11 Underground | det |
| 10 | London | London | PROPN | Number=Sing | 11 Underground | compound |
| 11 | Underground | Underground | PROPN | Number=Sing | 7 map | nmod |
| 12 | : | : | PUNCT | _ | 14 useful | punct |
| 13 | brilliantly | brilliantly | ADV | _ | 14 useful | advmod |
| 14 | useful | useful | ADJ | Degree=Pos | 7 map | parataxis |
| 15 | , | , | PUNCT | _ | 20 has | punct |
| 16 | but | but | CCONJ | _ | 20 has | cc |
| 17 | the | the | DET | Definite=Def PronType=Art | 19 city | det |
| 18 | real | real | ADJ | Degree=Pos | 19 city | amod |
| 19 | city | city | NOUN | Number=Sing | 20 has | nsubj |
| 20 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 14 useful | conj |
| 21 | bends | bend | NOUN | Number=Plur | 20 has | obj |
| 22 | , | , | PUNCT | _ | 23 hills | punct |
| 23 | hills | hill | NOUN | Number=Plur | 21 bends | conj |
| 24 | and | and | CCONJ | _ | 25 millions | cc |
| 25 | millions | million | NOUN | Number=Plur | 21 bends | conj |
| 26 | of | of | ADP | _ | 27 people | case |
| 27 | people | people | NOUN | Number=Plur | 25 millions | nmod |
| 28 | the | the | DET | Definite=Def PronType=Art | 29 map | det |
| 29 | map | map | NOUN | Number=Sing | 30 leaves | nsubj |
| 30 | leaves | leave | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 27 people | acl:relcl |
| 31 | out | out | ADP | _ | 30 leaves | compound:prt |
| 32 | ; | ; | PUNCT | _ | 35 lesson | punct |
| 33 | this | this | DET | Number=Sing PronType=Dem | 35 lesson | det |
| 34 | last | last | ADJ | Degree=Pos | 35 lesson | amod |
| 35 | lesson | lesson | NOUN | Number=Sing | 39 checks | nsubj |
| 36 | of | of | ADP | _ | 38 block | case |
| 37 | the | the | DET | Definite=Def PronType=Art | 38 block | det |
| 38 | block | block | NOUN | Number=Sing | 35 lesson | nmod |
| 39 | checks | check | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 map | parataxis |
| 40 | what | what | DET | PronType=Int | 44 games | det |
| 41 | Civilization | civilization | NOUN | Number=Sing | 43 style | compound |
| 42 | - | - | PUNCT | _ | 41 Civilization | punct |
| 43 | style | style | NOUN | Number=Sing | 44 games | compound |
| 44 | games | game | NOUN | Number=Plur | 48 get | nsubj |
| 45 | and | and | CCONJ | _ | 46 Europa | cc |
| 46 | Europa | Europa | PROPN | Number=Sing | 44 games | conj |
| 47 | Universalis | Universalis | PROPN | Number=Sing | 46 Europa | flat |
| 48 | get | get | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 39 checks | ccomp |
| 49 | right | right | ADJ | Degree=Pos | 48 get | xcomp |
| 50 | and | and | CCONJ | _ | 51 what | cc |
| 51 | what | what | PRON | PronType=Int | 48 get | obj |
| 52 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 53 squash | nsubj |
| 53 | squash | squash | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 51 what | acl:relcl |
| 54 | flat | flat | ADV | _ | 53 squash | advmod |
| 55 | . | . | PUNCT | _ | 7 map | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | a strategy game | like a map; of the London Underground | tree rules | ||||
| 2 | have | present | the real city | bends and hills and millions of people | vn birth-28.2-1 «NP V NP»: agent=Agent bend=Patient | ||||
| 3 | leave out | present | the map | people not said here | vn neglect-75.1 «NP V NP»: agent=Agent people=Theme | ||||
| 4 | check | present | this last lesson of the block | tree rules | |||||
| 5 | get | present | what style games and Europa | right property | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer what=Stimulus | ||||
| 6 | squash | present | bends = bend | flat property | vn bump-18.4-1 «NP V together»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:0.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/0/