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Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 2

Most of all, games hide the peasants: in farming societies eight or nine people in ten worked the land, while the game shows only kings, generals and merchants.

Who acts: games, eight people, game · What happens: hide, work, show · To what, where: peasants, land, farming societies, kings

This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, eight people, game), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmodfixedfixedpunctnsubjdetobjpunctcasecompoundoblnummodccconjnsubjcasenmodparataxisdetobjpunctmarkdetnsubjadvcladvmodobjpunctconjccconjpunctrootMostADVofADPallDET,PUNCTgamesNOUNhideVERBtheDETpeasantsNOUN:PUNCTinADPfarmingNOUNsocietiesNOUNeightNUMorCCONJnineNUMpeopleNOUNinADPtenNUMworkedVERBtheDETlandNOUN,PUNCTwhileSCONJtheDETgameNOUNshowsVERBonlyADVkingsNOUN,PUNCTgeneralsNOUNandCCONJmerchantsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MostmostADVDegree=Sup6 hideadvmod
2ofofADP_1 Mostfixed
3allallDETPronType=Tot1 Mostfixed
4,,PUNCT_6 hidepunct
5gamesgameNOUNNumber=Plur6 hidensubj
6hidehideVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7thetheDETDefinite=Def PronType=Art8 peasantsdet
8peasantspeasantNOUNNumber=Plur6 hideobj
9::PUNCT_6 hidepunct
10ininADP_12 societiescase
11farmingfarmNOUNNumber=Sing12 societiescompound
12societiessocietyNOUNNumber=Plur19 workedobl
13eighteightNUMNumForm=Word NumType=Card16 peoplenummod
14ororCCONJ_15 ninecc
15ninenineNUMNumForm=Word NumType=Card13 eightconj
16peoplepeopleNOUNNumber=Plur19 workednsubj
17ininADP_18 tencase
18tentenNUMNumForm=Word NumType=Card16 peoplenmod
19workedworkVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin6 hideparataxis
20thetheDETDefinite=Def PronType=Art21 landdet
21landlandNOUNNumber=Sing19 workedobj
22,,PUNCT_19 workedpunct
23whilewhileSCONJ_26 showsmark
24thetheDETDefinite=Def PronType=Art25 gamedet
25gamegameNOUNNumber=Sing26 showsnsubj
26showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 workedadvcl
27onlyonlyADV_28 kingsadvmod
28kingskingNOUNNumber=Plur26 showsobj
29,,PUNCT_30 generalspunct
30generalsgeneralNOUNNumber=Plur28 kingsconj
31andandCCONJ_32 merchantscc
32merchantsmerchantNOUNNumber=Plur28 kingsconj
33..PUNCT_6 hidepunct

Pragmatics

form
statement
act
assert
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hidepresentgamesthe peasantsvn concealment-16-1 «NP V NP»: agent=Agent peasant=Patient
2workpasteight people in tenthe landfarming societiesvn knead-26.5 «NP V NP.material»: agent=Agent land=Material
3showpresentthe gamekings and generals and merchantsvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent king=Recipient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:2.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/2/