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Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 3

Games are still good teachers of some things: maps and geography, trade-offs, cause and effect, and the habit of thinking «what would happen if»; Europa Universalis even ends in 1821 with no win button, a bit like real history, which has no finish line at all.

Who acts: Games, habit, Europa, real history · What happens: be, think, happen, end, have · To what, where: good teachers, 1821, finish line, all · Speech: someone speaks here

This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, habit, Europa, real history), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcopadvmodamodcasedetnmodpunctconjccconjpunctcompoundpunctconjpunctconjccconjpunctccdetconjmarkaclpunctnsubjauxccompmarkpunctpunctnsubjflatadvmodparataxiscaseoblcasedetcompoundoblpunctdetapposcaseamodnmodpunctnsubjacl:relcldetcompoundobjcasenmodpunctrootGamesNOUNareAUXstillADVgoodADJteachersNOUNofADPsomeDETthingsNOUN:PUNCTmapsNOUNandCCONJgeographyNOUN,PUNCTtradeNOUN-PUNCToffsNOUN,PUNCTcauseNOUNandCCONJeffectNOUN,PUNCTandCCONJtheDEThabitNOUNofSCONJthinkingVERB«PUNCTwhatPRONwouldAUXhappenVERBifSCONJ»PUNCT;PUNCTEuropaPROPNUniversalisPROPNevenADVendsVERBinADP1821NUMwithADPnoDETwinNOUNbuttonNOUN,PUNCTaDETbitNOUNlikeADPrealADJhistoryNOUN,PUNCTwhichPRONhasVERBnoDETfinishNOUNlineNOUNatADPallDET.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur5 teachersnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 teacherscop
3stillstillADV_4 goodadvmod
4goodgoodADJDegree=Pos5 teachersamod
5teachersteacherNOUNNumber=Plurrootroot
6ofofADP_8 thingscase
7somesomeDETPronType=Ind8 thingsdet
8thingsthingNOUNNumber=Plur5 teachersnmod
9::PUNCT_10 mapspunct
10mapsmapNOUNNumber=Plur8 thingsconj
11andandCCONJ_12 geographycc
12geographygeographyNOUNNumber=Sing10 mapsconj
13,,PUNCT_16 offspunct
14tradetradeNOUNNumber=Sing16 offscompound
15--PUNCT_14 tradepunct
16offsoffNOUNNumber=Plur10 mapsconj
17,,PUNCT_18 causepunct
18causecauseNOUNNumber=Sing10 mapsconj
19andandCCONJ_20 effectcc
20effecteffectNOUNNumber=Sing18 causeconj
21,,PUNCT_24 habitpunct
22andandCCONJ_24 habitcc
23thetheDETDefinite=Def PronType=Art24 habitdet
24habithabitNOUNNumber=Sing8 thingsconj
25ofofSCONJ_26 thinkingmark
26thinkingthinkVERBVerbForm=Ger24 habitacl
27««PUNCT_30 happenpunct
28whatwhatPRONPronType=Int30 happennsubj
29wouldwouldAUXVerbForm=Fin30 happenaux
30happenhappenVERBVerbForm=Inf26 thinkingccomp
31ififSCONJ_30 happenmark
32»»PUNCT_30 happenpunct
33;;PUNCT_5 teacherspunct
34EuropaEuropaPROPNNumber=Sing37 endsnsubj
35UniversalisUniversalisPROPNNumber=Sing34 Europaflat
36evenevenADV_37 endsadvmod
37endsendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 teachersparataxis
38ininADP_39 1821case
3918211821NUMNumForm=Digit NumType=Card37 endsobl
40withwithADP_43 buttoncase
41nonoDETPronType=Neg43 buttondet
42winwinNOUNNumber=Sing43 buttoncompound
43buttonbuttonNOUNNumber=Sing37 endsobl
44,,PUNCT_46 bitpunct
45aaDETDefinite=Ind PronType=Art46 bitdet
46bitbitNOUNNumber=Sing43 buttonappos
47likelikeADP_49 historycase
48realrealADJDegree=Pos49 historyamod
49historyhistoryNOUNNumber=Sing46 bitnmod
50,,PUNCT_52 haspunct
51whichwhichPRONPronType=Rel52 hasnsubj
52hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin49 historyacl:relcl
53nonoDETPronType=Neg55 linedet
54finishfinishNOUNNumber=Sing55 linecompound
55linelineNOUNNumber=Sing52 hasobj
56atatADP_57 allcase
57allallDETPronType=Tot55 linenmod
58..PUNCT_5 teacherspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentGamesgood teachersof some things and maps and geography and trade offs and cause and effect and the habittree rules
2think speech: othergerundthe habit not said herevn consider-29.9-2 «NP V that S»: agent=Agent clause=Theme
3happen a condition, not said to happen, in a quotewouldvn occur-48.3-1 «NP V»: agent=Theme
4endpresentEuropa1821with no win buttonvn stop-55.4-1-1 «NP V NP.eventuality PP.subeventuality»: agent=Affector with button=Subeventuality
5havepresentreal historyno finish lineallvn birth-28.2-1 «NP V NP»: agent=Agent line=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:3.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×4. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/3/