Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 3
Games are still good teachers of some things: maps and geography, trade-offs, cause and effect, and the habit of thinking «what would happen if»; Europa Universalis even ends in 1821 with no win button, a bit like real history, which has no finish line at all.
Who acts: Games, habit, Europa, real history · What happens: be, think, happen, end, have · To what, where: good teachers, 1821, finish line, all · Speech: someone speaks here
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, habit, Europa, real history), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 5 teachers | nsubj |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 teachers | cop |
| 3 | still | still | ADV | _ | 4 good | advmod |
| 4 | good | good | ADJ | Degree=Pos | 5 teachers | amod |
| 5 | teachers | teacher | NOUN | Number=Plur | root | root |
| 6 | of | of | ADP | _ | 8 things | case |
| 7 | some | some | DET | PronType=Ind | 8 things | det |
| 8 | things | thing | NOUN | Number=Plur | 5 teachers | nmod |
| 9 | : | : | PUNCT | _ | 10 maps | punct |
| 10 | maps | map | NOUN | Number=Plur | 8 things | conj |
| 11 | and | and | CCONJ | _ | 12 geography | cc |
| 12 | geography | geography | NOUN | Number=Sing | 10 maps | conj |
| 13 | , | , | PUNCT | _ | 16 offs | punct |
| 14 | trade | trade | NOUN | Number=Sing | 16 offs | compound |
| 15 | - | - | PUNCT | _ | 14 trade | punct |
| 16 | offs | off | NOUN | Number=Plur | 10 maps | conj |
| 17 | , | , | PUNCT | _ | 18 cause | punct |
| 18 | cause | cause | NOUN | Number=Sing | 10 maps | conj |
| 19 | and | and | CCONJ | _ | 20 effect | cc |
| 20 | effect | effect | NOUN | Number=Sing | 18 cause | conj |
| 21 | , | , | PUNCT | _ | 24 habit | punct |
| 22 | and | and | CCONJ | _ | 24 habit | cc |
| 23 | the | the | DET | Definite=Def PronType=Art | 24 habit | det |
| 24 | habit | habit | NOUN | Number=Sing | 8 things | conj |
| 25 | of | of | SCONJ | _ | 26 thinking | mark |
| 26 | thinking | think | VERB | VerbForm=Ger | 24 habit | acl |
| 27 | « | « | PUNCT | _ | 30 happen | punct |
| 28 | what | what | PRON | PronType=Int | 30 happen | nsubj |
| 29 | would | would | AUX | VerbForm=Fin | 30 happen | aux |
| 30 | happen | happen | VERB | VerbForm=Inf | 26 thinking | ccomp |
| 31 | if | if | SCONJ | _ | 30 happen | mark |
| 32 | » | » | PUNCT | _ | 30 happen | punct |
| 33 | ; | ; | PUNCT | _ | 5 teachers | punct |
| 34 | Europa | Europa | PROPN | Number=Sing | 37 ends | nsubj |
| 35 | Universalis | Universalis | PROPN | Number=Sing | 34 Europa | flat |
| 36 | even | even | ADV | _ | 37 ends | advmod |
| 37 | ends | end | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 teachers | parataxis |
| 38 | in | in | ADP | _ | 39 1821 | case |
| 39 | 1821 | 1821 | NUM | NumForm=Digit NumType=Card | 37 ends | obl |
| 40 | with | with | ADP | _ | 43 button | case |
| 41 | no | no | DET | PronType=Neg | 43 button | det |
| 42 | win | win | NOUN | Number=Sing | 43 button | compound |
| 43 | button | button | NOUN | Number=Sing | 37 ends | obl |
| 44 | , | , | PUNCT | _ | 46 bit | punct |
| 45 | a | a | DET | Definite=Ind PronType=Art | 46 bit | det |
| 46 | bit | bit | NOUN | Number=Sing | 43 button | appos |
| 47 | like | like | ADP | _ | 49 history | case |
| 48 | real | real | ADJ | Degree=Pos | 49 history | amod |
| 49 | history | history | NOUN | Number=Sing | 46 bit | nmod |
| 50 | , | , | PUNCT | _ | 52 has | punct |
| 51 | which | which | PRON | PronType=Rel | 52 has | nsubj |
| 52 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 49 history | acl:relcl |
| 53 | no | no | DET | PronType=Neg | 55 line | det |
| 54 | finish | finish | NOUN | Number=Sing | 55 line | compound |
| 55 | line | line | NOUN | Number=Sing | 52 has | obj |
| 56 | at | at | ADP | _ | 57 all | case |
| 57 | all | all | DET | PronType=Tot | 55 line | nmod |
| 58 | . | . | PUNCT | _ | 5 teachers | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | Games | good teachers | of some things and maps and geography and trade offs and cause and effect and the habit | tree rules | |||
| 2 | think speech: other | gerund | the habit not said here | vn consider-29.9-2 «NP V that S»: agent=Agent clause=Theme | |||||
| 3 | happen a condition, not said to happen, in a quote | would | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 4 | end | present | Europa | 1821 | with no win button | vn stop-55.4-1-1 «NP V NP.eventuality PP.subeventuality»: agent=Affector with button=Subeventuality | |||
| 5 | have | present | real history | no finish line | all | vn birth-28.2-1 «NP V NP»: agent=Agent line=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:3.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×4. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/3/