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Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 4

So play, then check: use the game as the first page, and books, museums and the people whose history it is as the rest of the story.

Who acts: you, history, game · What happens: play, check, use, people, be · To what, where: game

This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, history, game), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmodpunctadvmodparataxispunctxcompdetobjcasedetamodoblpunctccconjpunctconjccdetconjnmod:possnsubjnsubjcopcasedetoblcasedetnmodpunctrootSoADVplayVERB,PUNCTthenADVcheckVERB:PUNCTuseVERBtheDETgameNOUNasADPtheDETfirstADJpageNOUN,PUNCTandCCONJbooksNOUN,PUNCTmuseumsNOUNandCCONJtheDETpeopleNOUNwhosePRONhistoryNOUNitPRONisAUXasADPtheDETrestNOUNofADPtheDETstoryNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_2 playadvmod
2playplayVERBMood=Imp VerbForm=Finrootroot
3,,PUNCT_5 checkpunct
4thenthenADVPronType=Dem5 checkadvmod
5checkcheckVERBMood=Imp VerbForm=Fin2 playparataxis
6::PUNCT_7 usepunct
7useuseVERBVerbForm=Inf5 checkxcomp
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing7 useobj
10asasADP_13 pagecase
11thetheDETDefinite=Def PronType=Art13 pagedet
12firstfirstADJDegree=Pos NumForm=Word NumType=Ord13 pageamod
13pagepageNOUNNumber=Sing7 useobl
14,,PUNCT_16 bookspunct
15andandCCONJ_16 bookscc
16booksbookNOUNNumber=Plur9 gameconj
17,,PUNCT_18 museumspunct
18museumsmuseumNOUNNumber=Plur16 booksconj
19andandCCONJ_21 peoplecc
20thetheDETDefinite=Def PronType=Art21 peopledet
21peoplepeopleNOUNNumber=Plur16 booksconj
22whosewhosePRONPoss=Yes PronType=Rel23 historynmod:poss
23historyhistoryNOUNNumber=Sing21 peoplensubj
24ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs28 restnsubj
25isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin28 restcop
26asasADP_28 restcase
27thetheDETDefinite=Def PronType=Art28 restdet
28restrestNOUNNumber=Sing7 useobl
29ofofADP_31 storycase
30thetheDETDefinite=Def PronType=Art31 storydet
31storystoryNOUNNumber=Sing28 restnmod
32..PUNCT_2 playpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said herevn performance-26.7-1 «NP V»: agent=Agent
2checkinfinitivethentree rules
3useinfinitivethe game and books and museums and the peopleas the first pagevn spend_time-104 «NP V NP PP.attribute»: agent=Agent game=Duration as page=Attribute
4peoplethe people's historytree rules
5ispresentgameas the rest; of the storytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:4.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/4/