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Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 10

Real rulers lived ordinary lifetimes and passed power to others, and a change of ruler often changed a country's direction.

Who acts: Real rulers, change, ruler · What happens: live, pass, change · To what, where: ordinary lifetimes, power, others, direction

This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Real rulers, change, ruler), what happens, when and where, as Mova's frames read it from the tree.

The tree

amodnsubjamodobjccconjobjcaseoblpunctccdetnsubjcasenmodadvmodconjdetnmod:posscaseobjpunctrootRealADJrulersNOUNlivedVERBordinaryADJlifetimesNOUNandCCONJpassedVERBpowerNOUNtoADPothersNOUN,PUNCTandCCONJaDETchangeNOUNofADPrulerNOUNoftenADVchangedVERBaDETcountryNOUN'sPARTdirectionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 rulersamod
2rulersrulerNOUNNumber=Plur3 livednsubj
3livedliveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4ordinaryordinaryADJDegree=Pos5 lifetimesamod
5lifetimeslifetimeNOUNNumber=Plur3 livedobj
6andandCCONJ_7 passedcc
7passedpassVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 livedconj
8powerpowerNOUNNumber=Sing7 passedobj
9totoADP_10 otherscase
10othersotherNOUNNumber=Plur7 passedobl
11,,PUNCT_18 changedpunct
12andandCCONJ_18 changedcc
13aaDETDefinite=Ind PronType=Art14 changedet
14changechangeNOUNNumber=Sing18 changednsubj
15ofofADP_16 rulercase
16rulerrulerNOUNNumber=Sing14 changenmod
17oftenoftenADV_18 changedadvmod
18changedchangeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 livedconj
19aaDETDefinite=Ind PronType=Art20 countrydet
20countrycountryNOUNNumber=Sing22 directionnmod:poss
21's'sPART_20 countrycase
22directiondirectionNOUNNumber=Sing18 changedobj
23..PUNCT_3 livedpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1livepastReal rulersordinary lifetimesvn lodge-46 «NP V ADV»: agent=Theme lifetime=Location
2passpastReal rulers not said herepowerothersvn give-13.1 «NP V NP PP.recipient»: agent=Agent power=Theme to other=Recipient
3changepasta change of rulera country's directionoften propertyvn dress-41.1.1-1-1 «NP V NP»: agent=Agent direction=Patient
4changerulernom change «event intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:10.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/10/