Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 16
Games can teach geography, trade-offs and cause and effect, but they simplify, so it is wise to check them against books and people who know the history.
Who acts: Games, kings, people · What happens: teach, simplify, be, check, know · To what, where: geography, kings, history
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, kings, people), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 3 teach | nsubj |
| 2 | can | can | AUX | VerbForm=Fin | 3 teach | aux |
| 3 | teach | teach | VERB | VerbForm=Inf | root | root |
| 4 | geography | geography | NOUN | Number=Sing | 3 teach | obj |
| 5 | , | , | PUNCT | _ | 8 offs | punct |
| 6 | trade | trade | NOUN | Number=Sing | 8 offs | compound |
| 7 | - | - | PUNCT | _ | 6 trade | punct |
| 8 | offs | off | NOUN | Number=Plur | 4 geography | conj |
| 9 | and | and | CCONJ | _ | 10 cause | cc |
| 10 | cause | cause | NOUN | Number=Sing | 8 offs | conj |
| 11 | and | and | CCONJ | _ | 12 effect | cc |
| 12 | effect | effect | NOUN | Number=Sing | 10 cause | conj |
| 13 | , | , | PUNCT | _ | 16 simplify | punct |
| 14 | but | but | CCONJ | _ | 16 simplify | cc |
| 15 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 16 simplify | nsubj |
| 16 | simplify | simplify | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 teach | conj |
| 17 | , | , | PUNCT | _ | 21 wise | punct |
| 18 | so | so | ADV | _ | 21 wise | advmod |
| 19 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 21 wise | expl |
| 20 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 21 wise | cop |
| 21 | wise | wise | ADJ | Degree=Pos | 16 simplify | conj |
| 22 | to | to | PART | _ | 23 check | mark |
| 23 | check | check | VERB | VerbForm=Inf | 21 wise | csubj |
| 24 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 23 check | obj |
| 25 | against | against | ADP | _ | 26 books | case |
| 26 | books | book | NOUN | Number=Plur | 23 check | obl |
| 27 | and | and | CCONJ | _ | 28 people | cc |
| 28 | people | people | NOUN | Number=Plur | 26 books | conj |
| 29 | who | who | PRON | PronType=Rel | 30 know | nsubj |
| 30 | know | know | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 28 people | acl:relcl |
| 31 | the | the | DET | Definite=Def PronType=Art | 32 history | det |
| 32 | history | history | NOUN | Number=Sing | 30 know | obj |
| 33 | . | . | PUNCT | _ | 3 teach | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | teach speech: other | can | Games | geography and trade offs and cause and effect | vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent geography=Recipient | ||||
| 2 | simplify | present | kings = king | tree rules | |||||
| 3 | is | present | kings = king not said here | wise property | tree rules | ||||
| 4 | check | to-infinitive | kings = king | against books and people | vn assessment-34.1 «NP V NP»: agent=Agent they=Theme | ||||
| 5 | know | present | people | the history | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer history=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:16.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/16/