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Screens, eyes and sleep, sentence 0

Screens are not poison for your eyes, but when you stare at a game you blink much less, so your eyes dry out and feel tired; looking far away and blinking for a moment fixes it.

Who acts: Screens, you, eyes · What happens: not be, stare, blink, dry out, feel, look · To what, where: poison, game

This is a sentence of the lesson «Screens, eyes and sleep» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Screens, you, eyes), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcopadvmodcasenmod:possoblpunctccadvmodnsubjadvclcasedetoblnsubjconjadvmodadvmodpunctadvmodnmod:possnsubjadvclcompound:prtccconjxcomppunctnsubjadvmodadvmodccconjcasedetoblparataxisobjpunctrootScreensNOUNareAUXnotPARTpoisonNOUNforADPyourPRONeyesNOUN,PUNCTbutCCONJwhenADVyouPRONstareVERBatADPaDETgameNOUNyouPRONblinkVERBmuchADVlessADV,PUNCTsoADVyourPRONeyesNOUNdryVERBoutADPandCCONJfeelVERBtiredADJ;PUNCTlookingVERBfarADVawayADVandCCONJblinkingVERBforADPaDETmomentNOUNfixesVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ScreensscreenNOUNNumber=Plur4 poisonnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 poisoncop
3notnotPARTPolarity=Neg4 poisonadvmod
4poisonpoisonNOUNNumber=Singrootroot
5forforADP_7 eyescase
6youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs7 eyesnmod:poss
7eyeseyeNOUNNumber=Plur4 poisonobl
8,,PUNCT_17 blinkpunct
9butbutCCONJ_17 blinkcc
10whenwhenADVPronType=Int12 stareadvmod
11youyouPRONCase=Nom Person=2 PronType=Prs12 starensubj
12starestareVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin17 blinkadvcl
13atatADP_15 gamecase
14aaDETDefinite=Ind PronType=Art15 gamedet
15gamegameNOUNNumber=Sing12 stareobl
16youyouPRONCase=Nom Person=2 PronType=Prs17 blinknsubj
17blinkblinkVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 poisonconj
18muchmuchADV_19 lessadvmod
19lesslessADVDegree=Cmp17 blinkadvmod
20,,PUNCT_24 drypunct
21sosoADV_24 dryadvmod
22youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs23 eyesnmod:poss
23eyeseyeNOUNNumber=Plur24 drynsubj
24drydryVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 poisonadvcl
25outoutADP_24 drycompound:prt
26andandCCONJ_27 feelcc
27feelfeelVERBVerbForm=Inf24 dryconj
28tiredtiredADJDegree=Pos27 feelxcomp
29;;PUNCT_30 lookingpunct
30lookinglookVERBTense=Pres VerbForm=Part38 fixesnsubj
31farfarADVDegree=Pos32 awayadvmod
32awayawayADV_30 lookingadvmod
33andandCCONJ_34 blinkingcc
34blinkingblinkVERBTense=Pres VerbForm=Part30 lookingconj
35forforADP_37 momentcase
36aaDETDefinite=Ind PronType=Art37 momentdet
37momentmomentNOUNNumber=Sing34 blinkingobl
38fixesfixVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 poisonparataxis
39ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs38 fixesobj
40..PUNCT_4 poisonpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not is apresentScreenspoisonfor your eyestree rules
2starepresentyouat a gamevn peer-30.3 «NP V PP.theme»: agent=Agent at game=Theme
3blinkpresentyouless propertyvn hiccup-40.1.1 «NP V»: agent=Agent
4dry outpresentyour eyesvn other_cos-45.4-1 «NP.patient V»: agent=Patient
5feelinfinitiveyour eyes not said heretired propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus
6lookgerundaway propertyvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
7blinkgerundmomentvn hiccup-40.1.1 «NP V»: agent=Agent
8fixpresentgamevn shake-22.3-2 «NP V NP together»: agent=Agent it=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:medicine:035-screens-eyes-and-sleep.lesson:0.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/medicine/35-screens-eyes-and-sleep/0/