In-game currency: coins and gems are real money, sentence 8
Countdown timers on offers make you rush; many "limited-time" offers come back again and again.
Who acts: Countdown timers, you, many time offers · What happens: make, rush, come back · To what, where: you
This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Countdown timers, you, many time offers), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Countdown | countdown | NOUN | Number=Sing | 2 timers | compound |
| 2 | timers | timer | NOUN | Number=Plur | 5 make | nsubj |
| 3 | on | on | ADP | _ | 4 offers | case |
| 4 | offers | offer | NOUN | Number=Plur | 2 timers | nmod |
| 5 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 5 make | obj |
| 7 | rush | rush | VERB | VerbForm=Inf | 5 make | xcomp |
| 8 | ; | ; | PUNCT | _ | 16 come | punct |
| 9 | many | many | ADJ | Degree=Pos | 15 offers | amod |
| 10 | " | " | PUNCT | _ | 13 time | punct |
| 11 | limited | limited | ADJ | Degree=Pos | 13 time | amod |
| 12 | - | - | PUNCT | _ | 11 limited | punct |
| 13 | time | time | NOUN | Number=Sing | 15 offers | compound |
| 14 | " | " | PUNCT | _ | 13 time | punct |
| 15 | offers | offer | NOUN | Number=Plur | 16 come | nsubj |
| 16 | come | come | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 make | parataxis |
| 17 | back | back | ADV | _ | 16 come | advmod |
| 18 | again | again | ADV | _ | 16 come | advmod |
| 19 | and | and | CCONJ | _ | 20 again | cc |
| 20 | again | again | ADV | _ | 18 again | conj |
| 21 | . | . | PUNCT | _ | 5 make | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | Countdown timers on offers | you | tree rules | ||||
| 2 | rush | infinitive | you not said here | vn run-51.3.2-2-1 «NP V»: agent=Theme | |||||
| 3 | come back | present | many time offers | again | vn escape-51.1-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:8.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/8/