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In-game currency: coins and gems are real money, sentence 9

Games often let you either "grind" (play a lot to earn something) or pay to get it faster; paying is how many game companies earn money.

Who acts: Games, many game companies · What happens: let, play, earn, pay, get, be · To what, where: you, lot, something

This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, many game companies), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjadvmodobjcc:preconjpunctconjpunctpunctparataxisdetobjmarkadvclobjpunctccconjmarkadvclobjadvmodpunctcsubjcopadvmodamodcompoundnsubjconjobjpunctrootGamesNOUNoftenADVletVERByouPRONeitherCCONJ"PUNCTgrindNOUN"PUNCT(PUNCTplayVERBaDETlotNOUNtoPARTearnVERBsomethingPRON)PUNCTorCCONJpayVERBtoPARTgetVERBitPRONfasterADV;PUNCTpayingVERBisAUXhowADVmanyADJgameNOUNcompaniesNOUNearnVERBmoneyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur3 letnsubj
2oftenoftenADV_3 letadvmod
3letletVERBMood=Ind Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Acc Person=2 PronType=Prs3 letobj
5eithereitherCCONJ_7 grindcc:preconj
6""PUNCT_7 grindpunct
7grindgrindNOUNNumber=Sing4 youconj
8""PUNCT_7 grindpunct
9((PUNCT_10 playpunct
10playplayVERBVerbForm=Inf7 grindparataxis
11aaDETDefinite=Ind PronType=Art12 lotdet
12lotlotNOUNNumber=Sing10 playobj
13totoPART_14 earnmark
14earnearnVERBVerbForm=Inf10 playadvcl
15somethingsomethingPRONNumber=Sing PronType=Ind14 earnobj
16))PUNCT_10 playpunct
17ororCCONJ_18 paycc
18paypayVERBVerbForm=Inf7 grindconj
19totoPART_20 getmark
20getgetVERBVerbForm=Inf18 payadvcl
21ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs20 getobj
22fasterfastADVDegree=Cmp20 getadvmod
23;;PUNCT_3 letpunct
24payingpayVERBVerbForm=Ger30 earncsubj
25isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin30 earncop
26howhowADVPronType=Int27 manyadvmod
27manymanyADJDegree=Pos29 companiesamod
28gamegameNOUNNumber=Sing29 companiescompound
29companiescompanyNOUNNumber=Plur30 earnnsubj
30earnearnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 letconj
31moneymoneyNOUNNumber=Sing30 earnobj
32..PUNCT_3 letpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpresentGamesyouoften propertyvn give-13.1-1 «NP V NP»: agent=Agent you=Theme
2playinfinitivea lotvn use-105.1 «NP V NP»: agent=Agent lot=Theme
3earnto-infinitivesomethingvn get-13.5.1-1 «NP V NP»: agent=Agent something=Theme
4payinfinitiveGames not said herevn pay-68-1 «NP V NP»: agent=Agent
5getto-infinitiveGames not said herelotfast propertyvn comprehend-87.2-1 «NP V NP»: agent=Experiencer it=Stimulus
6paygerundvn pay-68-1 «NP V NP»: agent=Agent
7ispresentmany game companiesearn propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:9.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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