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Gambling and honesty with change, sentence 11

Claw machines are set so that you usually lose: £5 spent on a £2 teddy is £3 lost even if you win it.

Who acts: you · What happens: set, lose, spend, win · To what, where: Claw machines, £ teddy, £ 5, machine

This is a sentence of the lesson «Gambling and honesty with change» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you), what happens, when and where, as Mova's frames read it from the tree.

The tree

compoundnsubj:passaux:passmarkfixednsubjadvmodadvclpunctcompoundnsubjaclcasedetcompoundflatoblaux:passcompoundobl:unmarkedparataxisadvmodmarknsubjadvclobjpunctrootClawNOUNmachinesNOUNareAUXsetVERBsoSCONJthatSCONJyouPRONusuallyADVloseVERB:PUNCT£SYM5NUMspentVERBonADPaDET£SYM2NUMteddyNOUNisAUX£SYM3NUMlostVERBevenADVifSCONJyouPRONwinVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ClawclawNOUNNumber=Sing2 machinescompound
2machinesmachineNOUNNumber=Plur4 setnsubj:pass
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 setaux:pass
4setsetVERBTense=Past VerbForm=Part Voice=Passrootroot
5sosoSCONJExtPos=SCONJ9 losemark
6thatthatSCONJ_5 sofixed
7youyouPRONCase=Nom Person=2 PronType=Prs9 losensubj
8usuallyusuallyADV_9 loseadvmod
9loseloseVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 setadvcl
10::PUNCT_5 sopunct
11££SYM_12 5compound
1255NUMNumForm=Digit NumType=Card22 lostnsubj
13spentspendVERBTense=Past VerbForm=Part12 5acl
14ononADP_18 teddycase
15aaDETDefinite=Ind PronType=Art18 teddydet
16££SYM_18 teddycompound
1722NUMNumForm=Digit NumType=Card16 £flat
18teddyteddyNOUNNumber=Sing13 spentobl
19isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin22 lostaux:pass
20££SYM_21 3compound
2133NUMNumForm=Digit NumType=Card22 lostobl:unmarked
22lostloseVERBTense=Past VerbForm=Part Voice=Pass9 loseparataxis
23evenevenADV_26 winadvmod
24ififSCONJ_26 winmark
25youyouPRONCase=Nom Person=2 PronType=Prs26 winnsubj
26winwinVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin22 lostadvcl
27ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs26 winobj
28..PUNCT_4 setpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1setpresent · passiveClaw machinesvn other_cos-45.4-1 «NP V NP ADJ»: subject=Result
2losepresentyouusually propertyvn succeed-74-3-1 «NP V»: agent=Agent
3spendparticipleon a £ teddy goalvn consume-66-1 «NP V NP S_ING»: agent=Agent on teddy=Goal
4losepresent · passive£ 5£ 3 obl:unmarkedvn succeed-74-3-1 «NP V NP»: subject=Eventuality
5win a condition, not said to happenpresentyoumachinevn succeed-74-2 «NP V NP»: agent=Agent it=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:040-gambling-and-honesty-with-change.lesson:11.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R8-pos-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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