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Gambling and honesty with change, sentence 4

Earn, save, spend wisely, give when you can, ask "says who?" before you believe a promise, and remember that money matters but never measures how good a person is.

Who acts: you, money, person · What happens: earn, save, spend, give, ask, say · To what, where: promise · Speech: someone speaks here

This is a sentence of the lesson «Gambling and honesty with change» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, money, person), what happens, when and where, as Mova's frames read it from the tree.

The tree

punctconjpunctconjadvmodpunctconjadvmodnsubjadvclpunctconjpunctccompccomppunctpunctmarknsubjadvcldetobjpunctccparataxismarknsubjccompccadvmodconjadvmodccompdetnsubjcoppunctrootEarnVERB,PUNCTsaveVERB,PUNCTspendVERBwiselyADV,PUNCTgiveVERBwhenADVyouPRONcanAUX,PUNCTaskVERB"PUNCTsaysVERBwhoPRON?PUNCT"PUNCTbeforeSCONJyouPRONbelieveVERBaDETpromiseNOUN,PUNCTandCCONJrememberVERBthatSCONJmoneyNOUNmattersVERBbutCCONJneverADVmeasuresVERBhowADVgoodADJaDETpersonNOUNisAUX.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EarnearnVERBMood=Imp VerbForm=Finrootroot
2,,PUNCT_3 savepunct
3savesaveVERBMood=Imp VerbForm=Fin1 Earnconj
4,,PUNCT_5 spendpunct
5spendspendVERBMood=Imp VerbForm=Fin3 saveconj
6wiselywiselyADV_5 spendadvmod
7,,PUNCT_8 givepunct
8givegiveVERBMood=Imp VerbForm=Fin3 saveconj
9whenwhenADVPronType=Int11 canadvmod
10youyouPRONCase=Nom Person=2 PronType=Prs11 cannsubj
11cancanAUXVerbForm=Fin8 giveadvcl
12,,PUNCT_13 askpunct
13askaskVERBMood=Imp VerbForm=Fin3 saveconj
14""PUNCT_15 sayspunct
15sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 askccomp
16whowhoPRONPronType=Rel15 saysccomp
17??PUNCT_15 sayspunct
18""PUNCT_15 sayspunct
19beforebeforeSCONJ_21 believemark
20youyouPRONCase=Nom Person=2 PronType=Prs21 believensubj
21believebelieveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin13 askadvcl
22aaDETDefinite=Ind PronType=Art23 promisedet
23promisepromiseNOUNNumber=Sing21 believeobj
24,,PUNCT_26 rememberpunct
25andandCCONJ_26 remembercc
26rememberrememberVERBMood=Imp VerbForm=Fin3 saveparataxis
27thatthatSCONJ_29 mattersmark
28moneymoneyNOUNNumber=Sing29 mattersnsubj
29mattersmatterVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin26 rememberccomp
30butbutCCONJ_32 measurescc
31neverneverADVPronType=Neg32 measuresadvmod
32measuresmeasureVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin29 mattersconj
33howhowADVPronType=Int34 goodadvmod
34goodgoodADJDegree=Pos32 measuresccomp
35aaDETDefinite=Ind PronType=Art36 persondet
36personpersonNOUNNumber=Sing34 goodnsubj
37isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin34 goodcop
38..PUNCT_1 Earnpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1earnimperativeyou not said herevn get-13.5.1-1 «NP V NP»: agent=Agent
2saveinfinitiveyou not said herevn get-13.5.1-1 «NP V NP»: agent=Agent
3spendinfinitiveyou not said herewisely propertyvn consume-66-1 «NP V NP»: agent=Agent
4giveinfinitiveyou not said herevn break_down-45.8 «NP V»: agent=Patient
5ask speech: askinfinitiveyou not said herevn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic
6say speech: assert in a quotepresentvn say-37.7-1-1 «NP V that S»: agent=Agent
7believepresentyoua promisevn admire-31.2 «NP V NP»: agent=Experiencer promise=Stimulus
8rememberinfinitivevn characterize-29.2-1-1 «NP V S_ING»: agent=Agent clause=Theme
9matterpresentmoneyvn matter-91 «NP V»: agent=Stimulus
10not measurepresentmoney not said herevn register-54.1-2-1 «NP V NP.value»: agent=Theme
11ispresenta persongood propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:040-gambling-and-honesty-with-change.lesson:4.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R1-cc-next ×1, R5-strong ×3, R6-punct-agree ×4, R7-rel-agree ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/40-gambling-and-honesty-with-change/4/