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Animals in the sea and the river, sentence 0

At the fair, Aunt Sue hands over a goldfish in a bag: "Don't worry, love, they've got a three-second memory, so it never gets bored going round and round!" It is a comfy story that makes a tiny bowl feel fine.

Who acts: Aunt, they, memory, comfy story, tiny bowl · What happens: hand over, not worry, get, not get, go, be · To what, where: goldfish, fair, second memory, comfy story, tiny bowl · Speech: someone speaks here

This is a sentence of the lesson «Animals in the sea and the river» of the myths course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Aunt, they, memory, comfy story), what happens, when and where, as Mova's frames read it from the tree.

The tree

casedetoblpunctnsubjflatcompound:prtdetobjcasedetnmodpunctpunctauxadvmodparataxispunctvocativepunctnsubjauxparataxisdetnummodpunctamodobjpunctadvmodnsubjadvmodparataxisxcompadvcladvmodccconjpunctpunctnsubjcopdetamodparataxisnsubjacl:relcldetamodobjxcompxcomppunctrootAtADPtheDETfairNOUN,PUNCTAuntPROPNSuePROPNhandsVERBoverADPaDETgoldfishNOUNinADPaDETbagNOUN:PUNCT"PUNCTDoAUXn'tPARTworryVERB,PUNCTloveNOUN,PUNCTtheyPRON'veAUXgotVERBaDETthreeNUM-PUNCTsecondADJmemoryNOUN,PUNCTsoADVitPRONneverADVgetsVERBboredADJgoingVERBroundADVandCCONJroundADV!PUNCT"PUNCTItPRONisAUXaDETcomfyADJstoryNOUNthatPRONmakesVERBaDETtinyADJbowlNOUNfeelVERBfineADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AtatADP_3 faircase
2thetheDETDefinite=Def PronType=Art3 fairdet
3fairfairNOUNNumber=Sing7 handsobl
4,,PUNCT_7 handspunct
5AuntAuntPROPNNumber=Sing7 handsnsubj
6SueSuePROPNNumber=Sing5 Auntflat
7handshandVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8overoverADP_7 handscompound:prt
9aaDETDefinite=Ind PronType=Art10 goldfishdet
10goldfishgoldfishNOUNNumber=Sing7 handsobj
11ininADP_13 bagcase
12aaDETDefinite=Ind PronType=Art13 bagdet
13bagbagNOUNNumber=Sing10 goldfishnmod
14::PUNCT_7 handspunct
15""PUNCT_18 worrypunct
16DodoAUXMood=Imp VerbForm=Fin18 worryaux
17n'tnotPARTPolarity=Neg18 worryadvmod
18worryworryVERBMood=Imp VerbForm=Fin7 handsparataxis
19,,PUNCT_20 lovepunct
20loveloveNOUNNumber=Sing18 worryvocative
21,,PUNCT_24 gotpunct
22theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs24 gotnsubj
23'vehaveAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin24 gotaux
24gotgetVERBTense=Past VerbForm=Part18 worryparataxis
25aaDETDefinite=Ind PronType=Art29 memorydet
26threethreeNUMNumForm=Word NumType=Card28 secondnummod
27--PUNCT_26 threepunct
28secondsecondADJDegree=Pos NumForm=Word NumType=Ord29 memoryamod
29memorymemoryNOUNNumber=Sing24 gotobj
30,,PUNCT_34 getspunct
31sosoADV_34 getsadvmod
32ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs34 getsnsubj
33neverneverADVPronType=Neg34 getsadvmod
34getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin18 worryparataxis
35boredboredADJDegree=Pos34 getsxcomp
36goinggoVERBTense=Pres VerbForm=Part35 boredadvcl
37roundroundADV_36 goingadvmod
38andandCCONJ_39 roundcc
39roundroundADV_37 roundconj
40!!PUNCT_35 boredpunct
41""PUNCT_46 storypunct
42ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs46 storynsubj
43isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin46 storycop
44aaDETDefinite=Ind PronType=Art46 storydet
45comfycomfyADJDegree=Pos46 storyamod
46storystoryNOUNNumber=Sing7 handsparataxis
47thatthatPRONPronType=Rel48 makesnsubj
48makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin46 storyacl:relcl
49aaDETDefinite=Ind PronType=Art51 bowldet
50tinytinyADJDegree=Pos51 bowlamod
51bowlbowlNOUNNumber=Sing48 makesobj
52feelfeelVERBVerbForm=Inf48 makesxcomp
53finefineADJDegree=Pos52 feelxcomp
54..PUNCT_18 worrypunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hand overpresentAunta goldfishthe fairin a bagtree rules
2not worry in a quoteinfinitive · do-supportlove vocativevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer
3get in a quotepresent · perfecttheya second memoryvn comprehend-87.2-1 «NP V NP»: agent=Experiencer memory=Stimulus
4not get in a quotepresentmemorybored propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
5go in a quotegerundmemory not said hereround propertyvn disappearance-48.2-1 «NP V»: agent=Theme
6is apresentmemorya comfy storytree rules
7makepresenta comfy storya tiny bowltree rules
8feelinfinitivea tiny bowl not said herefine propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:myths:011-animals-in-the-sea-and-the-river.lesson:0.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R8-pos-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/myths/11-animals-in-the-sea-and-the-river/0/