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home / corpora / school / Myths / Animals in the sea and the river / 1

Animals in the sea and the river, sentence 1

But goldfish remember things for months; they can learn to come to a tap on the glass at feeding time and even push a lever for food.

Who acts: goldfish, things · What happens: remember, learn, come, push · To what, where: things, glass, lever

This is a sentence of the lesson «Animals in the sea and the river» of the myths course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (goldfish, things), what happens, when and where, as Mova's frames read it from the tree.

The tree

ccnsubjobjcaseoblpunctnsubjauxparataxismarkxcompcasedetoblcasedetoblcasecompoundoblccadvmodconjdetobjcaseoblpunctrootButCCONJgoldfishNOUNrememberVERBthingsNOUNforADPmonthsNOUN;PUNCTtheyPRONcanAUXlearnVERBtoPARTcomeVERBtoADPaDETtapNOUNonADPtheDETglassNOUNatADPfeedingNOUNtimeNOUNandCCONJevenADVpushVERBaDETleverNOUNforADPfoodNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ButbutCCONJ_3 remembercc
2goldfishgoldfishNOUNNumber=Plur3 remembernsubj
3rememberrememberVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4thingsthingNOUNNumber=Plur3 rememberobj
5forforADP_6 monthscase
6monthsmonthNOUNNumber=Plur3 rememberobl
7;;PUNCT_10 learnpunct
8theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs10 learnnsubj
9cancanAUXVerbForm=Fin10 learnaux
10learnlearnVERBVerbForm=Inf3 rememberparataxis
11totoPART_12 comemark
12comecomeVERBVerbForm=Inf10 learnxcomp
13totoADP_15 tapcase
14aaDETDefinite=Ind PronType=Art15 tapdet
15taptapNOUNNumber=Sing12 comeobl
16ononADP_18 glasscase
17thetheDETDefinite=Def PronType=Art18 glassdet
18glassglassNOUNNumber=Sing12 comeobl
19atatADP_21 timecase
20feedingfeedingNOUNNumber=Sing21 timecompound
21timetimeNOUNNumber=Sing12 comeobl
22andandCCONJ_24 pushcc
23evenevenADV_24 pushadvmod
24pushpushVERBVerbForm=Inf10 learnconj
25aaDETDefinite=Ind PronType=Art26 leverdet
26leverleverNOUNNumber=Sing24 pushobj
27forforADP_28 foodcase
28foodfoodNOUNNumber=Sing24 pushobl
29..PUNCT_3 rememberpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rememberpresentgoldfishthingsmonthvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent thing=Theme
2learncanthings = thingvn learn-14-2-1 «NP V that S»: agent=Agent clause=Topic
3cometo-infinitivethings = thing not said herethe glasstimeto a tapvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to tap=Initial_Location
4pushinfinitivethings = thing not said herea leverfor foodvn carry-11.4-1-1 «NP V NP»: agent=Agent lever=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:myths:011-animals-in-the-sea-and-the-river.lesson:1.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/myths/11-animals-in-the-sea-and-the-river/1/