Accidents, wars and deaths on the news, sentence 2
Real death is not like a game: in a game you respawn, but in real life a person who dies does not come back, and the people who loved them are left grieving.
Who acts: Real death, you, person, people · What happens: not be, respawn, die, not come back, love, leave · To what, where: game, real life, people
This is a sentence of the lesson «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Real death, you, person, people), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Real | real | ADJ | Degree=Pos | 2 death | amod |
| 2 | death | death | NOUN | Number=Sing | 7 game | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 game | cop |
| 4 | not | not | PART | Polarity=Neg | 7 game | advmod |
| 5 | like | like | ADP | _ | 7 game | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | root | root |
| 8 | : | : | PUNCT | _ | 13 respawn | punct |
| 9 | in | in | ADP | _ | 11 game | case |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 game | det |
| 11 | game | game | NOUN | Number=Sing | 13 respawn | obl |
| 12 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 13 respawn | nsubj |
| 13 | respawn | respawn | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 game | parataxis |
| 14 | , | , | PUNCT | _ | 25 come | punct |
| 15 | but | but | CCONJ | _ | 25 come | cc |
| 16 | in | in | ADP | _ | 18 life | case |
| 17 | real | real | ADJ | Degree=Pos | 18 life | amod |
| 18 | life | life | NOUN | Number=Sing | 25 come | obl |
| 19 | a | a | DET | Definite=Ind PronType=Art | 20 person | det |
| 20 | person | person | NOUN | Number=Sing | 25 come | nsubj |
| 21 | who | who | PRON | PronType=Rel | 22 dies | nsubj |
| 22 | dies | die | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 20 person | acl:relcl |
| 23 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 25 come | aux |
| 24 | not | not | PART | Polarity=Neg | 25 come | advmod |
| 25 | come | come | VERB | VerbForm=Inf | 13 respawn | conj |
| 26 | back | back | ADV | _ | 25 come | advmod |
| 27 | , | , | PUNCT | _ | 35 left | punct |
| 28 | and | and | CCONJ | _ | 35 left | cc |
| 29 | the | the | DET | Definite=Def PronType=Art | 30 people | det |
| 30 | people | people | NOUN | Number=Plur | 35 left | nsubj |
| 31 | who | who | PRON | PronType=Rel | 32 loved | nsubj |
| 32 | loved | love | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 30 people | acl:relcl |
| 33 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 32 loved | obj |
| 34 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 35 left | aux:pass |
| 35 | left | leave | VERB | Tense=Past VerbForm=Part Voice=Pass | 25 come | conj |
| 36 | grieving | grieve | VERB | VerbForm=Ger | 35 left | xcomp |
| 37 | . | . | PUNCT | _ | 7 game | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not is | present | Real death | like a game | tree rules | ||||
| 2 | respawn | present | you | a game | tree rules | ||||
| 3 | die | present | a person | vn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute | |||||
| 4 | not come back | present · do-support | a person | real life | vn appear-48.1.1 «NP V PP.location»: agent=Theme in life=Location | ||||
| 5 | love | past | the people | people | vn admire-31.2-1 «NP V NP»: agent=Experiencer they=Stimulus | ||||
| 6 | leave | present · passive | the people | tree rules | |||||
| 7 | grieve | gerund | the people not said here | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:religion-ethics:060-accidents-wars-and-deaths-on-the-news.lesson:2.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/60-accidents-wars-and-deaths-on-the-news/2/