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Scary films, games, hospitals and what helps, sentence 1

In games your character «dies» over and over and you just restart, but real death is different: it is permanent, which is exactly why real life is precious.

Who acts: character, you, real death, death · What happens: die, restart, be · To what, where: games · Speech: someone speaks here

This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (character, you, real death, death), what happens, when and where, as Mova's frames read it from the tree.

The tree

caseoblnmod:possnsubjpunctpunctadvmodccconjccnsubjadvmodconjpunctccamodnsubjcopconjpunctnsubjcopparataxispunctnsubjcopadvmodadvmodamodnsubjcopconjpunctrootInADPgamesNOUNyourPRONcharacterNOUN«PUNCTdiesVERB»PUNCToverADVandCCONJoverADVandCCONJyouPRONjustADVrestartVERB,PUNCTbutCCONJrealADJdeathNOUNisAUXdifferentADJ:PUNCTitPRONisAUXpermanentADJ,PUNCTwhichPRONisAUXexactlyADVwhyADVrealADJlifeNOUNisAUXpreciousADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 gamescase
2gamesgameNOUNNumber=Plur6 diesobl
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs4 characternmod:poss
4charactercharacterNOUNNumber=Sing6 diesnsubj
5««PUNCT_6 diespunct
6diesdieVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7»»PUNCT_6 diespunct
8overoverADV_6 diesadvmod
9andandCCONJ_10 overcc
10overoverADV_8 overconj
11andandCCONJ_14 restartcc
12youyouPRONCase=Nom Person=2 PronType=Prs14 restartnsubj
13justjustADV_14 restartadvmod
14restartrestartVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 diesconj
15,,PUNCT_20 differentpunct
16butbutCCONJ_20 differentcc
17realrealADJDegree=Pos18 deathamod
18deathdeathNOUNNumber=Sing20 differentnsubj
19isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 differentcop
20differentdifferentADJDegree=Pos6 diesconj
21::PUNCT_24 permanentpunct
22ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs24 permanentnsubj
23isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin24 permanentcop
24permanentpermanentADJDegree=Pos6 diesparataxis
25,,PUNCT_33 preciouspunct
26whichwhichPRONPronType=Rel33 preciousnsubj
27isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin33 preciouscop
28exactlyexactlyADV_29 whyadvmod
29whywhyADVPronType=Int33 preciousadvmod
30realrealADJDegree=Pos31 lifeamod
31lifelifeNOUNNumber=Sing33 preciousnsubj
32isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin33 preciouscop
33preciouspreciousADJDegree=Pos24 permanentconj
34..PUNCT_6 diespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1die in a quotepresentyour charactergamesover propertytree rules
2restartpresentyoutree rules
3ispresentreal deathdifferent propertytree rules
4ispresentdeathpermanent propertytree rules
5ispresentprecious propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:1.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/1/