Scary films, games, hospitals and what helps, sentence 1
In games your character «dies» over and over and you just restart, but real death is different: it is permanent, which is exactly why real life is precious.
Who acts: character, you, real death, death · What happens: die, restart, be · To what, where: games · Speech: someone speaks here
This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (character, you, real death, death), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 2 games | case |
| 2 | games | game | NOUN | Number=Plur | 6 dies | obl |
| 3 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 4 character | nmod:poss |
| 4 | character | character | NOUN | Number=Sing | 6 dies | nsubj |
| 5 | « | « | PUNCT | _ | 6 dies | punct |
| 6 | dies | die | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | » | » | PUNCT | _ | 6 dies | punct |
| 8 | over | over | ADV | _ | 6 dies | advmod |
| 9 | and | and | CCONJ | _ | 10 over | cc |
| 10 | over | over | ADV | _ | 8 over | conj |
| 11 | and | and | CCONJ | _ | 14 restart | cc |
| 12 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 14 restart | nsubj |
| 13 | just | just | ADV | _ | 14 restart | advmod |
| 14 | restart | restart | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 dies | conj |
| 15 | , | , | PUNCT | _ | 20 different | punct |
| 16 | but | but | CCONJ | _ | 20 different | cc |
| 17 | real | real | ADJ | Degree=Pos | 18 death | amod |
| 18 | death | death | NOUN | Number=Sing | 20 different | nsubj |
| 19 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 20 different | cop |
| 20 | different | different | ADJ | Degree=Pos | 6 dies | conj |
| 21 | : | : | PUNCT | _ | 24 permanent | punct |
| 22 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 24 permanent | nsubj |
| 23 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 24 permanent | cop |
| 24 | permanent | permanent | ADJ | Degree=Pos | 6 dies | parataxis |
| 25 | , | , | PUNCT | _ | 33 precious | punct |
| 26 | which | which | PRON | PronType=Rel | 33 precious | nsubj |
| 27 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 33 precious | cop |
| 28 | exactly | exactly | ADV | _ | 29 why | advmod |
| 29 | why | why | ADV | PronType=Int | 33 precious | advmod |
| 30 | real | real | ADJ | Degree=Pos | 31 life | amod |
| 31 | life | life | NOUN | Number=Sing | 33 precious | nsubj |
| 32 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 33 precious | cop |
| 33 | precious | precious | ADJ | Degree=Pos | 24 permanent | conj |
| 34 | . | . | PUNCT | _ | 6 dies | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | die in a quote | present | your character | games | over property | tree rules | |||
| 2 | restart | present | you | tree rules | |||||
| 3 | is | present | real death | different property | tree rules | ||||
| 4 | is | present | death | permanent property | tree rules | ||||
| 5 | is | present | precious property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:1.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/1/