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Cheating at games and sport, sentence 14

"Do not use dishonest standards when measuring length, weight or quantity" (Leviticus 19:35): changing the rules mid-game to win is cheating.

Who acts: you, changing · What happens: not use, measure, change, win, be · To what, where: dishonest standards, length, rules mid-game, cheating · Speech: someone speaks here

This is a sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, changing), what happens, when and where, as Mova's frames read it from the tree.

The tree

punctauxadvmodamodobjadvmodadvclobjpunctconjccconjpunctpunctparataxisflatpunctpunctcsubjdetcompoundobjmarkadvclcopparataxispunctroot"PUNCTDoAUXnotPARTuseVERBdishonestADJstandardsNOUNwhenADVmeasuringVERBlengthNOUN,PUNCTweightNOUNorCCONJquantityNOUN"PUNCT(PUNCTLeviticusPROPN19:35NUM)PUNCT:PUNCTchangingVERBtheDETrulesNOUNmid-gameNOUNtoPARTwinVERBisAUXcheatingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_4 usepunct
2DodoAUXMood=Imp VerbForm=Fin4 useaux
3notnotPARTPolarity=Neg4 useadvmod
4useuseVERBMood=Imp VerbForm=Finrootroot
5dishonestdishonestADJDegree=Pos6 standardsamod
6standardsstandardNOUNNumber=Plur4 useobj
7whenwhenADVPronType=Int8 measuringadvmod
8measuringmeasureVERBTense=Pres VerbForm=Part4 useadvcl
9lengthlengthNOUNNumber=Sing8 measuringobj
10,,PUNCT_11 weightpunct
11weightweightNOUNNumber=Sing9 lengthconj
12ororCCONJ_13 quantitycc
13quantityquantityNOUNNumber=Sing9 lengthconj
14""PUNCT_4 usepunct
15((PUNCT_16 Leviticuspunct
16LeviticusLeviticusPROPNNumber=Sing4 useparataxis
1719:3519:35NUMNumForm=Digit NumType=Card16 Leviticusflat
18))PUNCT_16 Leviticuspunct
19::PUNCT_20 changingpunct
20changingchangeVERBTense=Pres VerbForm=Part27 cheatingcsubj
21thetheDETDefinite=Def PronType=Art23 mid-gamedet
22rulesruleNOUNNumber=Plur23 mid-gamecompound
23mid-gamemid-gameNOUNNumber=Sing20 changingobj
24totoPART_25 winmark
25winwinVERBVerbForm=Inf20 changingadvcl
26isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin27 cheatingcop
27cheatingcheatNOUN_4 useparataxis
28..PUNCT_4 usepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not use in a quoteimperative · do-supportyou not said heredishonest standardsvn use-105.1 «NP V NP S_INF»: agent=Agent standard=Theme clause=Eventuality
2measure in a quotegerundyou not said herelength and weight or quantityvn register-54.1-2-1 «NP V NP.value»: agent=Theme length=Value
3changegerundthe rules mid-gamevn dress-41.1.1-1-1 «NP V NP»: agent=Agent mid-game=Patient
4winto-infinitivevn succeed-74-2 «NP V»: agent=Agent
5is apresentchangingcheatingtree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:religion-ethics:093-cheating-at-games-and-sport.lesson:14.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×4. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/93-cheating-at-games-and-sport/14/