Cheating at games and sport, sentence 2
Rules agreed before a game are a kind of promise between players, so changing them when you're losing, peeking at cards or using hacks breaks that promise.
Who acts: Rules, you, changing · What happens: agree, be, change, lose, peek, use · To what, where: Rules, kind, hacks, promise
This is a sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Rules, you, changing), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Rules | rule | NOUN | Number=Plur | 8 kind | nsubj |
| 2 | agreed | agree | VERB | Tense=Past VerbForm=Part Voice=Pass | 1 Rules | acl |
| 3 | before | before | ADP | _ | 5 game | case |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 game | det |
| 5 | game | game | NOUN | Number=Sing | 2 agreed | obl |
| 6 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 8 kind | cop |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 kind | det |
| 8 | kind | kind | NOUN | Number=Sing | 28 breaks | parataxis |
| 9 | of | of | ADP | _ | 10 promise | case |
| 10 | promise | promise | NOUN | Number=Sing | 8 kind | nmod |
| 11 | between | between | ADP | _ | 12 players | case |
| 12 | players | player | NOUN | Number=Plur | 10 promise | nmod |
| 13 | , | , | PUNCT | _ | 15 changing | punct |
| 14 | so | so | ADV | _ | 28 breaks | advmod |
| 15 | changing | change | VERB | VerbForm=Ger | 28 breaks | csubj |
| 16 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 15 changing | obj |
| 17 | when | when | ADV | PronType=Int | 20 losing | advmod |
| 18 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 20 losing | nsubj |
| 19 | 're | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 20 losing | aux |
| 20 | losing | lose | VERB | Tense=Pres VerbForm=Part | 15 changing | advcl |
| 21 | , | , | PUNCT | _ | 22 peeking | punct |
| 22 | peeking | peek | VERB | Tense=Pres VerbForm=Part | 20 losing | advcl |
| 23 | at | at | ADP | _ | 24 cards | case |
| 24 | cards | card | NOUN | Number=Plur | 22 peeking | obl |
| 25 | or | or | CCONJ | _ | 26 using | cc |
| 26 | using | use | VERB | Tense=Pres VerbForm=Part | 20 losing | conj |
| 27 | hacks | hack | NOUN | Number=Plur | 26 using | obj |
| 28 | breaks | break | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 29 | that | that | DET | Number=Sing PronType=Dem | 30 promise | det |
| 30 | promise | promise | NOUN | Number=Sing | 28 breaks | obj |
| 31 | . | . | PUNCT | _ | 8 kind | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | agree speech: agree | participle | Rules not said here | before a game | vn correspond-36.1-1 «NP V»: agent=Agent | ||||
| 2 | is a | present | Rules | a kind | of promise between players | tree rules | |||
| 3 | change | gerund | rules = rule | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient | |||||
| 4 | lose | present · progressive | you | vn succeed-74-3-1 «NP V»: agent=Agent | |||||
| 5 | peek | gerund | you not said here | at cards | vn peer-30.3 «NP V PP.theme»: agent=Agent at card=Theme | ||||
| 6 | use | gerund | you not said here | hacks | vn eat-39.1 «NP V NP»: agent=Agent hack=Patient | ||||
| 7 | break | present | changing | that promise | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer promise=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:religion-ethics:093-cheating-at-games-and-sport.lesson:2.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/93-cheating-at-games-and-sport/2/