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Grimm's Fairy Stories, The Golden Goose, sentence 81

Bearskin stepped nearer, but the old man jumped up and tried to escape; but when he recognized a human voice he let himself be persuaded, and by kind words and soothings on the part of the old Soldier he at length disclosed the cause of his distress.

Who acts: Bearskin, old man, man, soldier · What happens: step, jump up, try, escape, recognize, let · To what, where: human voice, man, cause, distress

This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, The Golden Goose. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Bearskin, old man, man, soldier), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

nsubjadvmodpunctccdetamodnsubjconjcompound:prtccconjmarkxcomppunctccadvmodnsubjadvcldetamodobjnsubjconjobjaux:passxcomppunctcccaseamodobjccconjcasedetnmodcasedetamodnmodnsubjcasenmodacl:relcldetobjcasenmod:possnmodpunctrootBearskinPROPNsteppedVERBnearerADV,PUNCTbutCCONJtheDEToldADJmanNOUNjumpedVERBupADPandCCONJtriedVERBtoPARTescapeVERB;PUNCTbutCCONJwhenADVhePRONrecognizedVERBaDEThumanADJvoiceNOUNhePRONletVERBhimselfPRONbeAUXpersuadedVERB,PUNCTandCCONJbyADPkindADJwordsNOUNandCCONJsoothingsNOUNonADPtheDETpartNOUNofADPtheDEToldADJSoldierNOUNhePRONatADPlengthNOUNdisclosedVERBtheDETcauseNOUNofADPhisPRONdistressNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BearskinBearskinPROPNNumber=Sing2 steppednsubj
2steppedstepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3nearernearADVDegree=Cmp2 steppedadvmod
4,,PUNCT_9 jumpedpunct
5butbutCCONJ_9 jumpedcc
6thetheDETDefinite=Def PronType=Art8 mandet
7oldoldADJDegree=Pos8 manamod
8manmanNOUNNumber=Sing9 jumpednsubj
9jumpedjumpVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 steppedconj
10upupADP_9 jumpedcompound:prt
11andandCCONJ_12 triedcc
12triedtryVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 jumpedconj
13totoPART_14 escapemark
14escapeescapeVERBVerbForm=Inf12 triedxcomp
15;;PUNCT_24 letpunct
16butbutCCONJ_24 letcc
17whenwhenADVPronType=Int19 recognizedadvmod
18hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs19 recognizednsubj
19recognizedrecognizeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin24 letadvcl
20aaDETDefinite=Ind PronType=Art22 voicedet
21humanhumanADJDegree=Pos22 voiceamod
22voicevoiceNOUNNumber=Sing19 recognizedobj
23hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs24 letnsubj
24letletVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 steppedconj
25himselfhimselfPRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs Reflex=Yes24 letobj
26bebeAUXVerbForm=Inf27 persuadedaux:pass
27persuadedpersuadeVERBTense=Past VerbForm=Part Voice=Pass24 letxcomp
28,,PUNCT_32 wordspunct
29andandCCONJ_32 wordscc
30bybyADP_32 wordscase
31kindkindADJDegree=Pos32 wordsamod
32wordswordNOUNNumber=Plur24 letobj
33andandCCONJ_34 soothingscc
34soothingssoothingNOUNNumber=Plur32 wordsconj
35ononADP_37 partcase
36thetheDETDefinite=Def PronType=Art37 partdet
37partpartNOUNNumber=Sing32 wordsnmod
38ofofADP_41 Soldiercase
39thetheDETDefinite=Def PronType=Art41 Soldierdet
40oldoldADJDegree=Pos41 Soldieramod
41SoldiersoldierNOUNNumber=Sing37 partnmod
42hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs45 disclosednsubj
43atatADP_44 lengthcase
44lengthlengthNOUNNumber=Sing42 henmod
45discloseddiscloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin41 Soldieracl:relcl
46thetheDETDefinite=Def PronType=Art47 causedet
47causecauseNOUNNumber=Sing45 disclosedobj
48ofofADP_50 distresscase
49hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs50 distressnmod:poss
50distressdistressNOUNNumber=Sing47 causenmod
51..PUNCT_2 steppedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1steppastBearskinnear propertyvn run-51.3.2 «NP V»: agent=Theme
2jump uppastthe old manvn run-51.3.2-2-1 «NP V»: agent=Theme
3trypastthe old man not said herevn try-61.1 «NP V S_INF»: agent=Agent clause=Eventuality
4escape not said to happento-infinitivethe old man not said herevn escape-51.1-1-1 «NP V»: agent=Theme
5recognizepastmana human voicevn comprehend-87.2-1 «NP V NP»: agent=Experiencer voice=Stimulus
6letpastmanmantree rules
7persuadeinfinitive · passiveman not said herevn compel-59.1-1 «NP V NP»
8disclosepastBEARSKINthe cause of soldier's distressvn indicate-78-1-1 «NP V NP»: agent=Pivot cause=Topic
9causesoldier's distressnom cause «event transitive»: of=patient
10distresssoldiernom distress «feeling transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/15/81/