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Grimm's Fairy Stories, The Six Swans, sentence 1

A King was once hunting in a large wood, and pursued his game so hotly that none of his courtiers could follow him.

Who acts: King, none · What happens: hunt, pursue, follow · To what, where: large wood, game, King

This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, The Six Swans. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (King, none), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

detnsubjauxadvmodcasedetamodoblpunctccconjnmod:possobjadvmodadvmodmarknsubjcasenmod:possnmodauxadvclobjpunctrootADETKingPROPNwasAUXonceADVhuntingVERBinADPaDETlargeADJwoodNOUN,PUNCTandCCONJpursuedVERBhisPRONgameNOUNsoADVhotlyADVthatSCONJnonePRONofADPhisPRONcourtiersNOUNcouldAUXfollowVERBhimPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 Kingdet
2KingKingPROPNNumber=Sing5 huntingnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 huntingaux
4onceonceADVNumForm=Word NumType=Mult5 huntingadvmod
5huntinghuntVERBTense=Pres VerbForm=Partrootroot
6ininADP_9 woodcase
7aaDETDefinite=Ind PronType=Art9 wooddet
8largelargeADJDegree=Pos9 woodamod
9woodwoodNOUNNumber=Sing5 huntingobl
10,,PUNCT_12 pursuedpunct
11andandCCONJ_12 pursuedcc
12pursuedpursueVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 huntingconj
13hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs14 gamenmod:poss
14gamegameNOUNNumber=Sing12 pursuedobj
15sosoADV_16 hotlyadvmod
16hotlyhotlyADV_12 pursuedadvmod
17thatthatSCONJ_23 followmark
18nonenonePRONPronType=Neg23 follownsubj
19ofofADP_21 courtierscase
20hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs21 courtiersnmod:poss
21courtierscourtierNOUNNumber=Plur18 nonenmod
22couldcouldAUXVerbForm=Fin23 followaux
23followfollowVERBVerbForm=Inf16 hotlyadvcl
24himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs23 followobj
25..PUNCT_5 huntingpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1huntpast · progressivea Kinga large woodonce propertyvn hunt-35.1 «NP V PP.theme PP.location»: agent=Agent in wood=Location
2pursuepasta King not said hereKing's gamehotly propertyvn chase-51.6 «NP V NP»: agent=Agent game=Theme
3followcouldnoneKingvn chase-51.6 «NP V NP»: agent=Agent he=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/19/1/