Grimm's Fairy Stories, The Six Swans, sentence 1
A King was once hunting in a large wood, and pursued his game so hotly that none of his courtiers could follow him.
Who acts: King, none · What happens: hunt, pursue, follow · To what, where: large wood, game, King
This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, The Six Swans. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (King, none), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 King | det |
| 2 | King | King | PROPN | Number=Sing | 5 hunting | nsubj |
| 3 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 hunting | aux |
| 4 | once | once | ADV | NumForm=Word NumType=Mult | 5 hunting | advmod |
| 5 | hunting | hunt | VERB | Tense=Pres VerbForm=Part | root | root |
| 6 | in | in | ADP | _ | 9 wood | case |
| 7 | a | a | DET | Definite=Ind PronType=Art | 9 wood | det |
| 8 | large | large | ADJ | Degree=Pos | 9 wood | amod |
| 9 | wood | wood | NOUN | Number=Sing | 5 hunting | obl |
| 10 | , | , | PUNCT | _ | 12 pursued | punct |
| 11 | and | and | CCONJ | _ | 12 pursued | cc |
| 12 | pursued | pursue | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 hunting | conj |
| 13 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 14 game | nmod:poss |
| 14 | game | game | NOUN | Number=Sing | 12 pursued | obj |
| 15 | so | so | ADV | _ | 16 hotly | advmod |
| 16 | hotly | hotly | ADV | _ | 12 pursued | advmod |
| 17 | that | that | SCONJ | _ | 23 follow | mark |
| 18 | none | none | PRON | PronType=Neg | 23 follow | nsubj |
| 19 | of | of | ADP | _ | 21 courtiers | case |
| 20 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 21 courtiers | nmod:poss |
| 21 | courtiers | courtier | NOUN | Number=Plur | 18 none | nmod |
| 22 | could | could | AUX | VerbForm=Fin | 23 follow | aux |
| 23 | follow | follow | VERB | VerbForm=Inf | 16 hotly | advcl |
| 24 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 23 follow | obj |
| 25 | . | . | PUNCT | _ | 5 hunting | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hunt | past · progressive | a King | a large wood | once property | vn hunt-35.1 «NP V PP.theme PP.location»: agent=Agent in wood=Location | |||
| 2 | pursue | past | a King not said here | King's game | hotly property | vn chase-51.6 «NP V NP»: agent=Agent game=Theme | |||
| 3 | follow | could | none | King | vn chase-51.6 «NP V NP»: agent=Agent he=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/19/1/