Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 95
When they had warmed themselves for a little while they said, "Comrade, shall we have a game of cards?" "
Who acts: cats, we · What happens: warm, say, have · To what, where: cats, Comrade, game · Speech: someone speaks here
This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (cats, we), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | When | when | ADV | PronType=Int | 4 warmed | advmod |
| 2 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 4 warmed | nsubj |
| 3 | had | have | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 4 warmed | aux |
| 4 | warmed | warm | VERB | Tense=Past VerbForm=Part | root | root |
| 5 | themselves | themselves | PRON | Case=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes | 4 warmed | obj |
| 6 | for | for | ADP | _ | 8 little | case |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 little | det |
| 8 | little | little | ADJ | Degree=Pos | 4 warmed | obl |
| 9 | while | while | SCONJ | _ | 11 said | mark |
| 10 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 11 said | nsubj |
| 11 | said | say | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 4 warmed | advcl |
| 12 | , | , | PUNCT | _ | 14 Comrade | punct |
| 13 | " | " | PUNCT | _ | 14 Comrade | punct |
| 14 | Comrade | comrade | NOUN | Number=Sing | 11 said | obj |
| 15 | , | , | PUNCT | _ | 18 have | punct |
| 16 | shall | shall | AUX | VerbForm=Fin | 18 have | aux |
| 17 | we | we | PRON | Case=Nom Number=Plur Person=1 PronType=Prs | 18 have | nsubj |
| 18 | have | have | VERB | VerbForm=Inf | 14 Comrade | parataxis |
| 19 | a | a | DET | Definite=Ind PronType=Art | 20 game | det |
| 20 | game | game | NOUN | Number=Sing | 18 have | obj |
| 21 | of | of | ADP | _ | 22 cards | case |
| 22 | cards | card | NOUN | Number=Plur | 20 game | nmod |
| 23 | ? | ? | PUNCT | _ | 18 have | punct |
| 24 | " | " | PUNCT | _ | 18 have | punct |
| 25 | " | " | PUNCT | _ | 14 Comrade | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | warm | past · perfect | cats = cat | cats = cat | for a little | vn other_cos-45.4 «NP V NP.patient»: agent=Agent themselves=Patient | |||
| 2 | say speech: ask | past | cats = cat | Comrade | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent comrade=Topic | ||||
| 3 | have in a quote | shall | we | a game of cards | vn birth-28.2-1 «NP V NP»: agent=Agent game=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/9/95/