Mova0.5 pre-release⌕
☰
home / corpora / tales / Three hundred Aesop’s fables / Aesop’s Fables, part 9 / 83

Three hundred Aesop’s fables, Aesop’s Fables, part 9, sentence 83

Seeing he could not escape, he turned round, and said: “I know, friend Wolf, that I must be your prey, but before I die I would ask of you one favour you will play me a tune to which I may dance.”

Who acts: tree, one favour · What happens: see, not escape, turn round, say, know, be · To what, where: prey, tune, tree · Speech: someone speaks here

This is a sentence of «Three hundred Aesop’s fables» by Aesop, Aesop’s Fables, part 9. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (tree, one favour), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

advclnsubjauxadvmodccomppunctnsubjadvmodpunctccconjpunctpunctnsubjccomppunctnmod:descvocativepunctmarknsubjauxcopnmod:possconjpunctccmarknsubjparataxisnsubjauxparataxiscaseoblnummodnsubjnsubjauxccompobjdetobjcaseoblnsubjauxacl:relclpunctpunctrootSeeingVERBhePRONcouldAUXnotPARTescapeVERB,PUNCThePRONturnedVERBroundADV,PUNCTandCCONJsaidVERB:PUNCT“PUNCTIPRONknowVERB,PUNCTfriendNOUNWolfPROPN,PUNCTthatSCONJIPRONmustAUXbeAUXyourPRONpreyNOUN,PUNCTbutCCONJbeforeSCONJIPRONdieVERBIPRONwouldAUXaskVERBofADPyouPRONoneNUMfavourNOUNyouPRONwillAUXplayVERBmePRONaDETtuneNOUNtoADPwhichPRONIPRONmayAUXdanceVERB.PUNCT”PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SeeingseeVERBTense=Pres VerbForm=Part8 turnedadvcl
2hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs5 escapensubj
3couldcouldAUXVerbForm=Fin5 escapeaux
4notnotPARTPolarity=Neg5 escapeadvmod
5escapeescapeVERBVerbForm=Inf1 Seeingccomp
6,,PUNCT_1 Seeingpunct
7hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 turnednsubj
8turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
9roundroundADV_8 turnedadvmod
10,,PUNCT_12 saidpunct
11andandCCONJ_12 saidcc
12saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 turnedconj
13::PUNCT_16 knowpunct
14“"PUNCT_16 knowpunct
15IIPRONCase=Nom Number=Sing Person=1 PronType=Prs16 knownsubj
16knowknowVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin12 saidccomp
17,,PUNCT_19 Wolfpunct
18friendfriendNOUNNumber=Sing19 Wolfnmod:desc
19WolfWolfPROPNNumber=Sing16 knowvocative
20,,PUNCT_26 preypunct
21thatthatSCONJ_26 preymark
22IIPRONCase=Nom Number=Sing Person=1 PronType=Prs26 preynsubj
23mustmustAUXVerbForm=Fin26 preyaux
24bebeAUXVerbForm=Inf26 preycop
25youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs26 preynmod:poss
26preypreyNOUNNumber=Sing16 knowconj
27,,PUNCT_31 diepunct
28butbutCCONJ_31 diecc
29beforebeforeSCONJ_31 diemark
30IIPRONCase=Nom Number=Sing Person=1 PronType=Prs31 diensubj
31diedieVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin8 turnedparataxis
32IIPRONCase=Nom Number=Sing Person=1 PronType=Prs34 asknsubj
33wouldwouldAUXVerbForm=Fin34 askaux
34askaskVERBVerbForm=Inf31 dieparataxis
35ofofADP_36 youcase
36youyouPRONCase=Acc Person=2 PronType=Prs34 askobl
37oneoneNUMNumForm=Word NumType=Card38 favournummod
38favourfavourNOUNNumber=Sing41 playnsubj
39youyouPRONCase=Nom Person=2 PronType=Prs41 playnsubj
40willwillAUXVerbForm=Fin41 playaux
41playplayVERBVerbForm=Inf34 askccomp
42meIPRONCase=Acc Number=Sing Person=1 PronType=Prs41 playobj
43aaDETDefinite=Ind PronType=Art44 tunedet
44tunetuneNOUNNumber=Sing41 playobj
45totoADP_46 whichcase
46whichwhichPRONPronType=Rel49 danceobl
47IIPRONCase=Nom Number=Sing Person=1 PronType=Prs49 dancensubj
48maymayAUXVerbForm=Fin49 danceaux
49dancedanceVERBVerbForm=Inf44 tuneacl:relcl
50..PUNCT_8 turnedpunct
51”"PUNCT_8 turnedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seegerundtree not said herevn comprehend-87.2-1-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
2not escapecouldtreevn escape-51.1-1-1 «NP V»: agent=Theme
3turn roundpasttreeround propertytree rules
4say speech: assertpasttree not said herevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
5know in a quotepresenttreeWolf friend vocativevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer
6is a in a quotemusttreeyour preytree rules
7die in a quotepresenttreevn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
8ask speech: ask in a quotewouldtreeof youvn inquire-37.1.2 «NP V PP.recipient how S»: agent=Agent of you=Recipient clause=Topic
9play in a quotefutureone favoura tunetreevn performance-26.7-1 «NP V NP.beneficiary NP»: agent=Agent i=Beneficiary tune=Theme
10dance in a quotemaytreea tunevn waltz-51.5 «NP V PP.trajectory PP.goal»: agent=Theme to which=Trajectory

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Three hundred Aesop’s fables» by Aesop, Project Gutenberg book 21 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg21/11/83/