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Grimms' Fairy Tales, The Pink, sentence 39

Then the huntsman promised to procure as much game for him as he could possibly use at the royal table.

Who acts: huntsman · What happens: promise, procure, use · To what, where: much game, royal table

This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Pink. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (huntsman), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

advmoddetnsubjmarkxcompadvmodamodobjcaseoblmarknsubjauxadvmodadvclcasedetamodoblpunctrootThenADVtheDEThuntsmanNOUNpromisedVERBtoPARTprocureVERBasADVmuchADJgameNOUNforADPhimPRONasSCONJhePRONcouldAUXpossiblyADVuseVERBatADPtheDETroyalADJtableNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThenthenADVPronType=Dem4 promisedadvmod
2thetheDETDefinite=Def PronType=Art3 huntsmandet
3huntsmanhuntsmanNOUNNumber=Sing4 promisednsubj
4promisedpromiseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5totoPART_6 procuremark
6procureprocureVERBVerbForm=Inf4 promisedxcomp
7asasADV_8 muchadvmod
8muchmuchADJDegree=Pos9 gameamod
9gamegameNOUNNumber=Sing6 procureobj
10forforADP_11 himcase
11himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs6 procureobl
12asasSCONJ_16 usemark
13hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs16 usensubj
14couldcouldAUXVerbForm=Fin16 useaux
15possiblypossiblyADV_16 useadvmod
16useuseVERBVerbForm=Inf6 procureadvcl
17atatADP_20 tablecase
18thetheDETDefinite=Def PronType=Art20 tabledet
19royalroyalADJDegree=Pos20 tableamod
20tabletableNOUNNumber=Sing16 useobl
21..PUNCT_4 promisedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1promise speech: promisepastthe huntsmanthenvn promise-37.13 «NP V that S»: agent=Agent clause=Topic
2procure not said to happento-infinitivethe huntsman not said heremuch gamefor huntsmanvn get-13.5.1 «NP V NP PP.beneficiary»: agent=Agent game=Theme for he=Beneficiary
3usecouldhuntsmanthe royal tablepossibly propertyvn eat-39.1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/31/39/