Grimms' Fairy Tales, The Pink, sentence 39
Then the huntsman promised to procure as much game for him as he could possibly use at the royal table.
Who acts: huntsman · What happens: promise, procure, use · To what, where: much game, royal table
This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Pink. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (huntsman), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Then | then | ADV | PronType=Dem | 4 promised | advmod |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 huntsman | det |
| 3 | huntsman | huntsman | NOUN | Number=Sing | 4 promised | nsubj |
| 4 | promised | promise | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 5 | to | to | PART | _ | 6 procure | mark |
| 6 | procure | procure | VERB | VerbForm=Inf | 4 promised | xcomp |
| 7 | as | as | ADV | _ | 8 much | advmod |
| 8 | much | much | ADJ | Degree=Pos | 9 game | amod |
| 9 | game | game | NOUN | Number=Sing | 6 procure | obj |
| 10 | for | for | ADP | _ | 11 him | case |
| 11 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 6 procure | obl |
| 12 | as | as | SCONJ | _ | 16 use | mark |
| 13 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 16 use | nsubj |
| 14 | could | could | AUX | VerbForm=Fin | 16 use | aux |
| 15 | possibly | possibly | ADV | _ | 16 use | advmod |
| 16 | use | use | VERB | VerbForm=Inf | 6 procure | advcl |
| 17 | at | at | ADP | _ | 20 table | case |
| 18 | the | the | DET | Definite=Def PronType=Art | 20 table | det |
| 19 | royal | royal | ADJ | Degree=Pos | 20 table | amod |
| 20 | table | table | NOUN | Number=Sing | 16 use | obl |
| 21 | . | . | PUNCT | _ | 4 promised | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | promise speech: promise | past | the huntsman | then | vn promise-37.13 «NP V that S»: agent=Agent clause=Topic | ||||
| 2 | procure not said to happen | to-infinitive | the huntsman not said here | much game | for huntsman | vn get-13.5.1 «NP V NP PP.beneficiary»: agent=Agent game=Theme for he=Beneficiary | |||
| 3 | use | could | huntsman | the royal table | possibly property | vn eat-39.1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/31/39/