Grimms' Fairy Tales, The Water of Life, sentence 61
The prince knew nothing of what was going on, till one day, when the king’s chief huntsmen went a-hunting with him, and they were alone in the wood together, the huntsman looked so sorrowful that the prince said, ‘My friend, what is the matter with you?’
Who acts: prince, chief huntsmen, huntsmen, huntsman, friend · What happens: know, go on, go, hunt, be, look · To what, where: nothing, wood, matter · Speech: someone speaks here
This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Water of Life. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (prince, chief huntsmen, huntsmen, huntsman), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 prince | det |
| 2 | prince | prince | NOUN | Number=Sing | 3 knew | nsubj |
| 3 | knew | know | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | nothing | nothing | PRON | Number=Sing PronType=Neg | 3 knew | obj |
| 5 | of | of | ADP | _ | 6 what | case |
| 6 | what | what | PRON | PronType=Rel | 4 nothing | nmod |
| 7 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 8 going | aux |
| 8 | going | go | VERB | Tense=Pres VerbForm=Part | 6 what | acl:relcl |
| 9 | on | on | ADP | _ | 8 going | compound:prt |
| 10 | , | , | PUNCT | _ | 13 day | punct |
| 11 | till | till | ADP | _ | 13 day | case |
| 12 | one | one | NUM | NumForm=Word NumType=Card | 13 day | nummod |
| 13 | day | day | NOUN | Number=Sing | 8 going | obl:unmarked |
| 14 | , | , | PUNCT | _ | 21 went | punct |
| 15 | when | when | ADV | PronType=Int | 21 went | advmod |
| 16 | the | the | DET | Definite=Def PronType=Art | 17 king | det |
| 17 | king | king | NOUN | Number=Sing | 20 huntsmen | nmod:poss |
| 18 | ’s | 's | PART | _ | 17 king | case |
| 19 | chief | chief | ADJ | Degree=Pos | 20 huntsmen | amod |
| 20 | huntsmen | huntsman | NOUN | Number=Plur | 21 went | nsubj |
| 21 | went | go | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 3 knew | conj |
| 22 | a | a | DET | Definite=Ind PronType=Art | 24 hunting | det |
| 23 | - | - | PUNCT | _ | 22 a | punct |
| 24 | hunting | hunt | VERB | Tense=Pres VerbForm=Part | 21 went | advcl |
| 25 | with | with | ADP | _ | 26 him | case |
| 26 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 24 hunting | obl |
| 27 | , | , | PUNCT | _ | 34 wood | punct |
| 28 | and | and | CCONJ | _ | 34 wood | cc |
| 29 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 34 wood | nsubj |
| 30 | were | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 34 wood | cop |
| 31 | alone | alone | ADV | _ | 30 were | advmod |
| 32 | in | in | ADP | _ | 34 wood | case |
| 33 | the | the | DET | Definite=Def PronType=Art | 34 wood | det |
| 34 | wood | wood | NOUN | Number=Sing | 3 knew | obl |
| 35 | together | together | ADV | _ | 3 knew | advmod |
| 36 | , | , | PUNCT | _ | 39 looked | punct |
| 37 | the | the | DET | Definite=Def PronType=Art | 38 huntsman | det |
| 38 | huntsman | huntsman | NOUN | Number=Sing | 39 looked | nsubj |
| 39 | looked | look | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 3 knew | parataxis |
| 40 | so | so | ADV | _ | 41 sorrowful | advmod |
| 41 | sorrowful | sorrowful | ADJ | Degree=Pos | 39 looked | xcomp |
| 42 | that | that | SCONJ | _ | 45 said | mark |
| 43 | the | the | DET | Definite=Def PronType=Art | 44 prince | det |
| 44 | prince | prince | NOUN | Number=Sing | 45 said | nsubj |
| 45 | said | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 41 sorrowful | advcl |
| 46 | , | , | PUNCT | _ | 45 said | punct |
| 47 | ‘ | ' | PUNCT | _ | 49 friend | punct |
| 48 | My | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 49 friend | nmod:poss |
| 49 | friend | friend | NOUN | Number=Sing | 45 said | ccomp |
| 50 | , | , | PUNCT | _ | 54 matter | punct |
| 51 | what | what | PRON | PronType=Int | 54 matter | nsubj |
| 52 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 54 matter | cop |
| 53 | the | the | DET | Definite=Def PronType=Art | 54 matter | det |
| 54 | matter | matter | NOUN | Number=Sing | 49 friend | appos |
| 55 | with | with | ADP | _ | 56 you | case |
| 56 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 54 matter | nmod |
| 57 | ? | ? | PUNCT | _ | 49 friend | punct |
| 58 | ’ | ' | PUNCT | _ | 49 friend | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | know | past | the prince | nothing | together property | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer nothing=Stimulus | |||
| 2 | go on | past · progressive | day | vn function-105.2.1 «NP V»: agent=Theme | |||||
| 3 | go | past | the king's chief huntsmen | vn disappearance-48.2-1 «NP V»: agent=Theme | |||||
| 4 | hunt | gerund | the king's chief huntsmen not said here | with king | vn hunt-35.1 «NP V»: agent=Agent | ||||
| 5 | is | past | huntsmen = huntsman | the wood | tree rules | ||||
| 6 | look | past | the huntsman | sorrowful property | vn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus | ||||
| 7 | say speech: assert | past | the prince | vn say-37.7-1-1 «NP V that S»: agent=Agent | |||||
| 8 | is a | present | My friend | the matter | with you | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/49/61/