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Grimms' Fairy Tales, The Story of the Youth Who Went Forth to Learn What Fear Was, sentence 110

After a short time, when they had warmed themselves, they said: ‘Comrade, shall we have a game of cards?’

Who acts: cats, we · What happens: warm, say, have · To what, where: cats, Comrade · Speech: someone speaks here

This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Story of the Youth Who Went Forth to Learn What Fear Was. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (cats, we), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

casedetamodoblpunctadvmodnsubjauxacl:relclobjpunctnsubjpunctpunctoblpunctauxnsubjccompdetobjcasenmodpunctpunctrootAfterADPaDETshortADJtimeNOUN,PUNCTwhenADVtheyPRONhadAUXwarmedVERBthemselvesPRON,PUNCTtheyPRONsaidVERB:PUNCT‘PUNCTComradeNOUN,PUNCTshallAUXwePRONhaveVERBaDETgameNOUNofADPcardsNOUN?PUNCT’PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AfterafterADP_4 timecase
2aaDETDefinite=Ind PronType=Art4 timedet
3shortshortADJDegree=Pos4 timeamod
4timetimeNOUNNumber=Sing13 saidobl
5,,PUNCT_9 warmedpunct
6whenwhenADVPronType=Int9 warmedadvmod
7theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs9 warmednsubj
8hadhaveAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin9 warmedaux
9warmedwarmVERBTense=Past VerbForm=Part4 timeacl:relcl
10themselvesthemselvesPRONCase=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes9 warmedobj
11,,PUNCT_4 timepunct
12theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs13 saidnsubj
13saidsayVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
14::PUNCT_16 Comradepunct
15‘'PUNCT_16 Comradepunct
16ComradecomradeNOUNNumber=Sing20 haveobl
17,,PUNCT_20 havepunct
18shallshallAUXVerbForm=Fin20 haveaux
19wewePRONCase=Nom Number=Plur Person=1 PronType=Prs20 havensubj
20havehaveVERBVerbForm=Inf13 saidccomp
21aaDETDefinite=Ind PronType=Art22 gamedet
22gamegameNOUNNumber=Sing20 haveobj
23ofofADP_24 cardscase
24cardscardNOUNNumber=Plur22 gamenmod
25??PUNCT_20 havepunct
26’'PUNCT_20 havepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1warmpast · perfectcats = catcats = catvn other_cos-45.4 «NP V NP.patient»: agent=Agent themselves=Patient
2say speech: assertpastcats = cattimevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
3haveshallweComradevn birth-28.2-1 «NP V NP»: agent=Agent game=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/57/110/