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Grimms' Fairy Tales, Iron Hans, sentence 168

‘Look sharp!’ said the king to the huntsmen, ‘and see what sort of game lies there.’

Who acts: sort · What happens: look, say, see, lie, sort · To what, where: king, game · Speech: someone speaks here

This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, Iron Hans. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (sort), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

punctccompxcomppunctpunctdetobjcasedetoblpunctconjccconjdetnsubjcasenmodccompadvmodpunctpunctroot‘PUNCTLookVERBsharpADJ!PUNCT’PUNCTsaidVERBtheDETkingNOUNtoADPtheDEThuntsmenNOUN,PUNCT‘NOUNandCCONJseeVERBwhatDETsortNOUNofADPgameNOUNliesVERBthereADV.PUNCT’PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1‘'PUNCT_2 Lookpunct
2LooklookVERBVerbForm=Inf6 saidccomp
3sharpsharpADJDegree=Pos2 Lookxcomp
4!!PUNCT_2 Lookpunct
5’'PUNCT_2 Lookpunct
6saidsayVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
7thetheDETDefinite=Def PronType=Art8 kingdet
8kingkingNOUNNumber=Sing6 saidobj
9totoADP_11 huntsmencase
10thetheDETDefinite=Def PronType=Art11 huntsmendet
11huntsmenhuntsmanNOUNNumber=Plur6 saidobl
12,,PUNCT_13 ‘punct
13‘‘NOUNNumber=Sing11 huntsmenconj
14andandCCONJ_15 seecc
15seeseeVERBVerbForm=Inf6 saidconj
16whatwhatDETPronType=Int17 sortdet
17sortsortNOUNNumber=Sing20 liesnsubj
18ofofADP_19 gamecase
19gamegameNOUNNumber=Sing17 sortnmod
20lieslieVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 seeccomp
21therethereADVPronType=Dem20 liesadvmod
22..PUNCT_15 seepunct
23’'PUNCT_15 seepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lookinfinitivesharp propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus
2say speech: assertpastthe kingto the huntsmen and ‘tree rules
3seeinfinitivevn comprehend-87.2-1-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
4liepresentwhat sort of gametherevn assuming_position-50 «NP V»: agent=Agent
5sortgamenom sort «cognition transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/59/168/