Grimms' Fairy Tales, Iron Hans, sentence 168
‘Look sharp!’ said the king to the huntsmen, ‘and see what sort of game lies there.’
Who acts: sort · What happens: look, say, see, lie, sort · To what, where: king, game · Speech: someone speaks here
This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, Iron Hans. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (sort), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | ‘ | ' | PUNCT | _ | 2 Look | punct |
| 2 | Look | look | VERB | VerbForm=Inf | 6 said | ccomp |
| 3 | sharp | sharp | ADJ | Degree=Pos | 2 Look | xcomp |
| 4 | ! | ! | PUNCT | _ | 2 Look | punct |
| 5 | ’ | ' | PUNCT | _ | 2 Look | punct |
| 6 | said | say | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | root | root |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 king | det |
| 8 | king | king | NOUN | Number=Sing | 6 said | obj |
| 9 | to | to | ADP | _ | 11 huntsmen | case |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 huntsmen | det |
| 11 | huntsmen | huntsman | NOUN | Number=Plur | 6 said | obl |
| 12 | , | , | PUNCT | _ | 13 ‘ | punct |
| 13 | ‘ | ‘ | NOUN | Number=Sing | 11 huntsmen | conj |
| 14 | and | and | CCONJ | _ | 15 see | cc |
| 15 | see | see | VERB | VerbForm=Inf | 6 said | conj |
| 16 | what | what | DET | PronType=Int | 17 sort | det |
| 17 | sort | sort | NOUN | Number=Sing | 20 lies | nsubj |
| 18 | of | of | ADP | _ | 19 game | case |
| 19 | game | game | NOUN | Number=Sing | 17 sort | nmod |
| 20 | lies | lie | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 15 see | ccomp |
| 21 | there | there | ADV | PronType=Dem | 20 lies | advmod |
| 22 | . | . | PUNCT | _ | 15 see | punct |
| 23 | ’ | ' | PUNCT | _ | 15 see | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | look | infinitive | sharp property | vn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus | |||||
| 2 | say speech: assert | past | the king | to the huntsmen and ‘ | tree rules | ||||
| 3 | see | infinitive | vn comprehend-87.2-1-1 «NP V S_ING»: agent=Experiencer clause=Stimulus | ||||||
| 4 | lie | present | what sort of game | there | vn assuming_position-50 «NP V»: agent=Agent | ||||
| 5 | sort | game | nom sort «cognition transitive»: of=patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/59/168/