Irish Fairy Tales, Chapter VIII, sentence 25
But at a point of the game Becuma grew thoughtful, and, as by a lapse of memory, she made a move which gave the victory to her opponent.
Who acts: game, move, memory · What happens: grow, make, give, point, lapse · To what, where: point, move, victory, opponent, game
This is a sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, move, memory), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | But | but | CCONJ | _ | 9 grew | cc |
| 2 | at | at | ADP | _ | 4 point | case |
| 3 | a | a | DET | Definite=Ind PronType=Art | 4 point | det |
| 4 | point | point | NOUN | Number=Sing | 9 grew | obl |
| 5 | of | of | ADP | _ | 7 game | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 4 point | nmod |
| 8 | Becuma | Becuma | PROPN | Number=Sing | 7 game | appos |
| 9 | grew | grow | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | root | root |
| 10 | thoughtful | thoughtful | ADJ | Degree=Pos | 9 grew | xcomp |
| 11 | , | , | PUNCT | _ | 22 made | punct |
| 12 | and | and | CCONJ | _ | 22 made | cc |
| 13 | , | , | PUNCT | _ | 12 and | punct |
| 14 | as | as | ADP | _ | 17 lapse | case |
| 15 | by | by | ADP | _ | 17 lapse | case |
| 16 | a | a | DET | Definite=Ind PronType=Art | 17 lapse | det |
| 17 | lapse | lapse | NOUN | Number=Sing | 22 made | obl |
| 18 | of | of | ADP | _ | 19 memory | case |
| 19 | memory | memory | NOUN | Number=Sing | 17 lapse | nmod |
| 20 | , | , | PUNCT | _ | 17 lapse | punct |
| 21 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 22 made | nsubj |
| 22 | made | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 9 grew | conj |
| 23 | a | a | DET | Definite=Ind PronType=Art | 24 move | det |
| 24 | move | move | NOUN | Number=Sing | 22 made | obj |
| 25 | which | which | PRON | PronType=Rel | 26 gave | nsubj |
| 26 | gave | give | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 24 move | acl:relcl |
| 27 | the | the | DET | Definite=Def PronType=Art | 28 victory | det |
| 28 | victory | victory | NOUN | Number=Sing | 26 gave | obj |
| 29 | to | to | ADP | _ | 31 opponent | case |
| 30 | her | her | PRON | Case=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs | 31 opponent | nmod:poss |
| 31 | opponent | opponent | NOUN | Number=Sing | 26 gave | obl |
| 32 | . | . | PUNCT | _ | 9 grew | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | grow | past | a point of the game | thoughtful property | vn appear-48.1.1 «NP V PP.location»: agent=Theme at point=Location | ||||
| 2 | make | past | game | a move | as a lapse of memory | vn build-26.1-1 «NP V NP»: agent=Agent move=Product | |||
| 3 | give | past | a move | the victory | game's opponent | vn give-13.1-1 «NP V NP PP.recipient»: agent=Agent victory=Theme to opponent=Recipient | |||
| 4 | point | the game | nom point «cognition transitive»: of=patient | ||||||
| 5 | lapse | memory | nom lapse «act intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Irish Fairy Tales» by James Stephens, Project Gutenberg book 2892 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/69/25/