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Irish Fairy Tales, Chapter VIII, sentence 25

But at a point of the game Becuma grew thoughtful, and, as by a lapse of memory, she made a move which gave the victory to her opponent.

Who acts: game, move, memory · What happens: grow, make, give, point, lapse · To what, where: point, move, victory, opponent, game

This is a sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, move, memory), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

cccasedetoblcasedetnmodapposxcomppunctccpunctcasecasedetoblcasenmodpunctnsubjconjdetobjnsubjacl:relcldetobjcasenmod:possoblpunctrootButCCONJatADPaDETpointNOUNofADPtheDETgameNOUNBecumaPROPNgrewVERBthoughtfulADJ,PUNCTandCCONJ,PUNCTasADPbyADPaDETlapseNOUNofADPmemoryNOUN,PUNCTshePRONmadeVERBaDETmoveNOUNwhichPRONgaveVERBtheDETvictoryNOUNtoADPherPRONopponentNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ButbutCCONJ_9 grewcc
2atatADP_4 pointcase
3aaDETDefinite=Ind PronType=Art4 pointdet
4pointpointNOUNNumber=Sing9 grewobl
5ofofADP_7 gamecase
6thetheDETDefinite=Def PronType=Art7 gamedet
7gamegameNOUNNumber=Sing4 pointnmod
8BecumaBecumaPROPNNumber=Sing7 gameappos
9grewgrowVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
10thoughtfulthoughtfulADJDegree=Pos9 grewxcomp
11,,PUNCT_22 madepunct
12andandCCONJ_22 madecc
13,,PUNCT_12 andpunct
14asasADP_17 lapsecase
15bybyADP_17 lapsecase
16aaDETDefinite=Ind PronType=Art17 lapsedet
17lapselapseNOUNNumber=Sing22 madeobl
18ofofADP_19 memorycase
19memorymemoryNOUNNumber=Sing17 lapsenmod
20,,PUNCT_17 lapsepunct
21sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs22 madensubj
22mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 grewconj
23aaDETDefinite=Ind PronType=Art24 movedet
24movemoveNOUNNumber=Sing22 madeobj
25whichwhichPRONPronType=Rel26 gavensubj
26gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin24 moveacl:relcl
27thetheDETDefinite=Def PronType=Art28 victorydet
28victoryvictoryNOUNNumber=Sing26 gaveobj
29totoADP_31 opponentcase
30herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs31 opponentnmod:poss
31opponentopponentNOUNNumber=Sing26 gaveobl
32..PUNCT_9 grewpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1growpasta point of the gamethoughtful propertyvn appear-48.1.1 «NP V PP.location»: agent=Theme at point=Location
2makepastgamea moveas a lapse of memoryvn build-26.1-1 «NP V NP»: agent=Agent move=Product
3givepasta movethe victorygame's opponentvn give-13.1-1 «NP V NP PP.recipient»: agent=Agent victory=Theme to opponent=Recipient
4pointthe gamenom point «cognition transitive»: of=patient
5lapsememorynom lapse «act intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Irish Fairy Tales» by James Stephens, Project Gutenberg book 2892 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

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