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Irish Fairy Tales, Chapter VIII, sentence 35

“I claim my game of revenge.”

What happens: be · To what, where: game

This is a sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

punctnsubjcopnmod:posscasenmodpunctpunctroot“PUNCTIPRONclaimVERBmyPRONgameNOUNofADPrevengeNOUN.PUNCT”PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1“"PUNCT_5 gamepunct
2IIPRONCase=Nom Number=Sing Person=1 PronType=Prs3 claimnsubj
3claimclaimVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 gamecop
4mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs5 gamenmod:poss
5gamegameNOUNNumber=Singrootroot
6ofofADP_7 revengecase
7revengerevengeNOUNNumber=Sing5 gamenmod
8..PUNCT_5 gamepunct
9”"PUNCT_5 gamepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is a in a quotepresentmy gameof revengetree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Irish Fairy Tales» by James Stephens, Project Gutenberg book 2892 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/69/35/