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The Orange Fairy Book, Opening, part 28, sentence 89

'Oh, let us go in them for a sail!' cried the princess, who had long ago left her game of ball for a sight of these marvels, and, as she was bent upon it, the ambassadors, who had been charged never to lose sight of her, were obliged to go also, though they never entered a boat if they could help it.

Who acts: us, princess, boats · What happens: let, go, cry, leave, bend, charge · To what, where: us, princess, game, sight, ambassadors, boat · Speech: someone speaks here

This is a sentence of «The Orange Fairy Book» by Andrew Lang, Opening, part 28. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (us, princess, boats), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

punctdiscoursepunctccompobjxcompcaseoblcasedetoblpunctpunctdetobjpunctnsubjauxadvmodadvmodacl:relclnmod:possobjcasenmodcasedetoblcasedetnmodpunctccpunctmarknsubjaux:passconjcaseoblpunctdetnsubj:passpunctnsubj:passauxaux:passacl:relcladvmodmarkxcompobjcasenmodpunctaux:passparataxismarkxcompadvmodpunctmarknsubjadvmodconjdetobjmarknsubjauxadvclobjpunctroot'PUNCTOhINTJ,PUNCTletVERBusPRONgoVERBinADPthemPRONforADPaDETsailNOUN!PUNCT'PUNCTcriedVERBtheDETprincessNOUN,PUNCTwhoPRONhadAUXlongADVagoADVleftVERBherPRONgameNOUNofADPballNOUNforADPaDETsightNOUNofADPtheseDETmarvelsNOUN,PUNCTandCCONJ,PUNCTasSCONJshePRONwasAUXbentVERBuponADPitPRON,PUNCTtheDETambassadorsNOUN,PUNCTwhoPRONhadAUXbeenAUXchargedVERBneverADVtoPARTloseVERBsightNOUNofADPherPRON,PUNCTwereAUXobligedVERBtoPARTgoVERBalsoADV,PUNCTthoughSCONJtheyPRONneverADVenteredVERBaDETboatNOUNifSCONJtheyPRONcouldAUXhelpVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1''PUNCT_4 letpunct
2OhohINTJ_4 letdiscourse
3,,PUNCT_2 Ohpunct
4letletVERBVerbForm=Inf14 criedccomp
5uswePRONCase=Acc Number=Plur Person=1 PronType=Prs4 letobj
6gogoVERBVerbForm=Inf4 letxcomp
7ininADP_8 themcase
8themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs6 goobl
9forforADP_11 sailcase
10aaDETDefinite=Ind PronType=Art11 saildet
11sailsailNOUNNumber=Sing6 goobl
12!!PUNCT_4 letpunct
13''PUNCT_4 letpunct
14criedcryVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
15thetheDETDefinite=Def PronType=Art16 princessdet
16princessprincessNOUNNumber=Sing14 criedobj
17,,PUNCT_22 leftpunct
18whowhoPRONPronType=Rel22 leftnsubj
19hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin22 leftaux
20longlongADVDegree=Pos21 agoadvmod
21agoagoADV_22 leftadvmod
22leftleaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin16 princessacl:relcl
23herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs24 gamenmod:poss
24gamegameNOUNNumber=Sing22 leftobj
25ofofADP_26 ballcase
26ballballNOUNNumber=Sing24 gamenmod
27forforADP_29 sightcase
28aaDETDefinite=Ind PronType=Art29 sightdet
29sightsightNOUNNumber=Sing22 leftobl
30ofofADP_32 marvelscase
31thesethisDETNumber=Plur PronType=Dem32 marvelsdet
32marvelsmarvelNOUNNumber=Plur29 sightnmod
33,,PUNCT_39 bentpunct
34andandCCONJ_39 bentcc
35,,PUNCT_39 bentpunct
36asasSCONJ_39 bentmark
37sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs39 bentnsubj
38wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin39 bentaux:pass
39bentbendVERBTense=Past VerbForm=Part Voice=Pass14 criedconj
40uponuponADP_41 itcase
41ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs39 bentobl
42,,PUNCT_44 ambassadorspunct
43thetheDETDefinite=Def PronType=Art44 ambassadorsdet
44ambassadorsambassadorNOUNNumber=Plur58 obligednsubj:pass
45,,PUNCT_49 chargedpunct
46whowhoPRONPronType=Rel49 chargednsubj:pass
47hadhaveAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin49 chargedaux
48beenbeAUXTense=Past VerbForm=Part49 chargedaux:pass
49chargedchargeVERBTense=Past VerbForm=Part Voice=Pass44 ambassadorsacl:relcl
50neverneverADVPronType=Neg52 loseadvmod
51totoPART_52 losemark
52loseloseVERBVerbForm=Inf49 chargedxcomp
53sightsightNOUNNumber=Sing52 loseobj
54ofofADP_55 hercase
55hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs53 sightnmod
56,,PUNCT_44 ambassadorspunct
57werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin58 obligedaux:pass
58obligedobligeVERBTense=Past VerbForm=Part Voice=Pass14 criedparataxis
59totoPART_60 gomark
60gogoVERBVerbForm=Inf58 obligedxcomp
61alsoalsoADV_60 goadvmod
62,,PUNCT_66 enteredpunct
63thoughthoughSCONJ_66 enteredmark
64theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs66 enterednsubj
65neverneverADVPronType=Neg66 enteredadvmod
66enteredenterVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin58 obligedconj
67aaDETDefinite=Ind PronType=Art68 boatdet
68boatboatNOUNNumber=Sing66 enteredobj
69ififSCONJ_72 helpmark
70theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs72 helpnsubj
71couldcouldAUXVerbForm=Fin72 helpaux
72helphelpVERBVerbForm=Inf66 enteredadvcl
73ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs72 helpobj
74..PUNCT_14 criedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letinfinitiveustree rules
2goinfinitiveus not said herein boats = boat; for a sailvn rummage-35.5 «NP V PP.location PP.theme»: agent=Agent in they=Location for sail=Theme
3cry speech: expresspastthe princesstree rules
4leavepastthe princessprincess's game of ballfor a sight of this marvels; ago propertyvn fulfilling-13.4.1 «NP V NP PP.recipient»: agent=Agent game=Theme for sight=Recipient
5bendpast · passiveprincesssightvn spatial_configuration-47.6-1 «NP V NP.theme PP»: subject=Theme upon it=Location
6chargepast · perfect · passivethe ambassadorstree rules
7not loseto-infinitivesight of princessvn succeed-74-3-1 «NP V NP»: agent=Agent sight=Eventuality
8obligepast · passivethe ambassadorsvn compel-59.1-1 «NP V NP S_INF»: subject=Patient clause=Result
9goto-infinitivevn disappearance-48.2-1 «NP V»: agent=Theme
10not enterpastboats = boata boatvn escape-51.1-1-2 «NP V NP»: agent=Theme boat=Destination
11help a condition, not said to happencouldboats = boatsightvn help-72.1-1-1 «NP V NP»: agent=Agent it=Beneficiary
12sightthis marvelsnom sight «cognition transitive»: of=patient
13sightprincessnom sight «cognition transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Orange Fairy Book» by Andrew Lang, Project Gutenberg book 3027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg3027/28/89/