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The Sampo: A Wonder Tale of the Old North, The Forging of the Sampo, sentence 77

Grind flour, grind salt, grind wealth, grind all things good for Pohyola, but do not smother us with your bounties.”

Who acts: you · What happens: grind, not smother · To what, where: flour, salt, wealth, things, us

This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Forging of the Sampo. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

objpunctparataxisobjpunctconjobjpunctconjdetobjamodcaseoblpunctccauxadvmodconjobjcasenmod:possoblpunctpunctrootGrindVERBflourNOUN,PUNCTgrindVERBsaltNOUN,PUNCTgrindVERBwealthNOUN,PUNCTgrindVERBallDETthingsNOUNgoodADJforADPPohyolaPROPN,PUNCTbutCCONJdoAUXnotPARTsmotherVERBusPRONwithADPyourPRONbountiesNOUN.PUNCT”PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrindgrindVERBMood=Imp VerbForm=Finrootroot
2flourflourNOUNNumber=Sing1 Grindobj
3,,PUNCT_4 grindpunct
4grindgrindVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Grindparataxis
5saltsaltNOUNNumber=Sing4 grindobj
6,,PUNCT_7 grindpunct
7grindgrindVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 grindconj
8wealthwealthNOUNNumber=Sing7 grindobj
9,,PUNCT_10 grindpunct
10grindgrindVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 grindconj
11allallDETPronType=Tot12 thingsdet
12thingsthingNOUNNumber=Plur10 grindobj
13goodgoodADJDegree=Pos12 thingsamod
14forforADP_15 Pohyolacase
15PohyolaPohyolaPROPNNumber=Sing13 goodobl
16,,PUNCT_20 smotherpunct
17butbutCCONJ_20 smothercc
18dodoAUXMood=Imp VerbForm=Fin20 smotheraux
19notnotPARTPolarity=Neg20 smotheradvmod
20smothersmotherVERBMood=Imp VerbForm=Fin1 Grindconj
21uswePRONCase=Acc Number=Plur Person=1 PronType=Prs20 smotherobj
22withwithADP_24 bountiescase
23youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs24 bountiesnmod:poss
24bountiesbountyNOUNNumber=Plur20 smotherobl
25..PUNCT_1 Grindpunct
26”"PUNCT_1 Grindpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1grindimperativeyou not said hereflourvn carve-21.2-1 «NP V NP»: agent=Agent flour=Patient
2grindpresentsaltvn carve-21.2-1 «NP V NP»: agent=Agent salt=Patient
3grindpresentwealthvn carve-21.2-1 «NP V NP»: agent=Agent wealth=Patient
4grindpresentall thingsvn carve-21.2-1 «NP V NP»: agent=Agent thing=Patient
5not smotherinfinitive · do-supportyou not said hereuswith your bountiesvn fill-9.8-1 «NP V NP PP.theme»: agent=Agent we=Destination with bounty=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66819/11/77/